Powered by Epic's Unreal 3 engine, the next-gen Unreal Tournament was announced a while back. Most of the features will be announced in the May 05 issue of Computer Gaming World. Here's a rundown of the known features:
General
"Envy" is Epic's code name for the next UT.
Expect UT2004's "bounciness" to be toned down in the next UT.
The double-jump is back.
It is possible that "Envy" will not be called "Unreal Tournament 2006" or "Unreal Tournament 2007".
The game will focus on AI, specifically voice-controlled AI.
As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
The game will feature a global ratings system that will allow clans to compare scores.
Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. It appears that Assault, Bombing Run and Domination have been dropped.
Project Leads
Steve Polge - Lead Designer
Jim Brown - Lead Level Designer
Vehicles
Nine 'Axon' vehicles taken from UT2004: ECE
The Scorpion buggy now comes with an XMP-style rocket booster, as well as an 'eject' button which turns it into a self-destructing bomb.
Scorpion now features Rocket Launchers instead of UT2004's energy web.
Goliath tank may feature destructable treads this time around.
Nine new Necris vehicles
Weapons
Rocket Launcher
Flak Cannon
Redeemer
Link Gun
Shock Rifle
AVRiL
Sniper Rifle
Dual Enforcers
Stinger (from Unreal 1 and Unreal Championship 2, replaces the Minigun)
Canister Gun (houses Grenade Launcher, Mine Layer, Bio Rifle)
Conquest Gametype Information
Features eight teams, each with unique armor.
Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"
"there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later"
"you can use your stats to find similarly abled opponents"
"pre-game lobbies" will be present in some form
"clan pages and other sites will be able to be viewed from within the game"
"conquest will take advantage of the Unreal Engine 3's ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"
"players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings"
"conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet"
Teams
Nakhti (Egyptians from UC2)
Necris
Juggernauts
The Corrupt
Iron Guard
Krall
Jacob's Team (Marines?)
"Player's Team" (Unnamed)
Quotes (taken from Computer Gaming World article)
"Actually, we don't think 2K4 was very successful [...] It wasn't a bad game... I just wish it could have been a better game than it was." - Steve Polge
"We've paid [...] a lot of attention to what the guys in the community are saying, and we take that feedback to heart." - Jim Brown
"The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was." - Steve Polge
"[In UT2004] you miss the feeling you get from being in someone's face and fighting with them." - Jeff Morris
Attached some scans, most look crappy though.
General
"Envy" is Epic's code name for the next UT.
Expect UT2004's "bounciness" to be toned down in the next UT.
The double-jump is back.
It is possible that "Envy" will not be called "Unreal Tournament 2006" or "Unreal Tournament 2007".
The game will focus on AI, specifically voice-controlled AI.
As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
The game will feature a global ratings system that will allow clans to compare scores.
Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. It appears that Assault, Bombing Run and Domination have been dropped.
Project Leads
Steve Polge - Lead Designer
Jim Brown - Lead Level Designer
Vehicles
Nine 'Axon' vehicles taken from UT2004: ECE
The Scorpion buggy now comes with an XMP-style rocket booster, as well as an 'eject' button which turns it into a self-destructing bomb.
Scorpion now features Rocket Launchers instead of UT2004's energy web.
Goliath tank may feature destructable treads this time around.
Nine new Necris vehicles
Weapons
Rocket Launcher
Flak Cannon
Redeemer
Link Gun
Shock Rifle
AVRiL
Sniper Rifle
Dual Enforcers
Stinger (from Unreal 1 and Unreal Championship 2, replaces the Minigun)
Canister Gun (houses Grenade Launcher, Mine Layer, Bio Rifle)
Conquest Gametype Information
Features eight teams, each with unique armor.
Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"
"there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later"
"you can use your stats to find similarly abled opponents"
"pre-game lobbies" will be present in some form
"clan pages and other sites will be able to be viewed from within the game"
"conquest will take advantage of the Unreal Engine 3's ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"
"players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings"
"conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet"
Teams
Nakhti (Egyptians from UC2)
Necris
Juggernauts
The Corrupt
Iron Guard
Krall
Jacob's Team (Marines?)
"Player's Team" (Unnamed)
Quotes (taken from Computer Gaming World article)
"Actually, we don't think 2K4 was very successful [...] It wasn't a bad game... I just wish it could have been a better game than it was." - Steve Polge
"We've paid [...] a lot of attention to what the guys in the community are saying, and we take that feedback to heart." - Jim Brown
"The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was." - Steve Polge
"[In UT2004] you miss the feeling you get from being in someone's face and fighting with them." - Jeff Morris
Attached some scans, most look crappy though.