......Things have sort of become better but the industry on the whole worldwide has never been super high paying till you reach a senior level or have skills that can't be outsourced easily.
So what skills would you say ensure you get a decent pay in the industry? By decent, I mean, say 9-10 lpa after 2-3 years of work experience.
I didn't understand the last part about skills that can't be outsourced easily. For Indians, I think we are essentially depending on work that is outsourced to us? So aren't you supposed to get paid a bit better than the rest if you can match the bar of a AAA title, for instance? Just trying to understand things.
1. pay scale in pune/mh is considerably low in India., Ubisoft Pune is no exception. non of the companies in pune are doing developmental work, ubi, sumo, lakshya/keywords. mostly they are either porting or doing leftover jobs of their foreign counterparts. I remember once lakshya offered me studio director/manager post for 15lpa

2. salary of artist in general is bad in India compared to their programmer counter part - because supply & demand factors. we have shit loads of artist of all shape and forms, Thanks to arena, maac, etc for popping up like mushroom in rainy season. and people fell for them ( due to our economic, education system & social reason)
3. Artists community in India is very bad, one artist never thinks twice to screw over other artist - no unity, a very backstabbing community. where as in programmer the unity is great. Thus led company to exploit because if one reject a 10k offer, 3 of his friend will happily negotiate the position for 9k.
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damn. i wasn't aware you are also from gaming industry. what do you do ? and dont say you joined june/super now
All of that is so sad to hear. I keep hearing that there is a lack of good artists in India. So the expectation is that a company like Ubisoft will only hire amongst the best of the talent available in India. But that doesn't seem to be the case? They'll be able to pick the best, but also pay them peanuts because they have an established brand name? Am I getting it right?
How is the pay comparatively in other industries then? Is it the same in tech companies like Amazon, Flipkart or in advertising, arch viz etc.? I'm asking because of that one post in the OP where the poster said that he's working in e-commerce, & is commanding a much higher pay due to that, despite having similar software skills.
Getting good at 3d art requires a lot. Not only do you need to work with multiple s/w such as Maya, ZBrush, Painter, Marvelous Designer etc. but also need knowledge of anatomy, & visual design. If the gaming industry is gonna pay so low, is the situation at least better in other industries? Because, quite frankly, if it's not then one is better off learning web development (frontend, backend etc).
May I ask what industry you are in? & what sort of career path would you advise to someone who's keen on pursuing visual arts, given what you know about the industry? Your statements about 9-10k are depressing. If one starts off at that, even if your increment doubles your pay, you are not getting anywhere.
This is one of the main reason people in India accept these low paying jobs. This gets their foot in the door leading to lot more opportunities worldwide.
Could you please elaborate on this? Are you hinting towards freelancing for overseas clients?
Few of my friends work in the game design industry. One is in unity engine and he is doing well. Another struggled in India then moved abroad and ended up teaching game design there (Kinda like a pyramid scheme I guess) and recently moved into a game design company. So its definitely a struggle for freshers. They had to finish their UG then did a PG in game design which got them nowhere then did a PG abroad before they could join as a fresher somewhere.
So what was the difference between the two? Was it simply that one was better at his skills, or simply a case of making the right moves?
Thank you all for taking the time.