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  1. Inputlag

    Excessively fast movement in FPS games.

    I'll try to find the option to rent the spectrum analyzer, but I'm not sure if it's possible due to the situation in the country. And the second problem is that I don't know people in my city who are not experiencing such problems; that's why I will have to lean on someone's results on the Internet.
  2. Inputlag

    Excessively fast movement in FPS games.

    Right now, I have a G-Wolves HTS Plus 4K mouse, and it's wireless. By 'impenetrable fog', I mean almost impossible to see through.
  3. Inputlag

    Excessively fast movement in FPS games.

    I have already tried to cap the fps at my monitor refresh rate and above that as well, but to be honest, I feel a little of a delay from that. I used to play on a 144-Hz monitor, and that experience wasn't that great compared to my current 360-Hz monitor. But still, the issue is that the...
  4. Inputlag

    Excessively fast movement in FPS games.

    People don't realize that it takes at least 2 weeks of your life to find timings and then at least 2 more to make sure it's stable. In my case, it took a little bit more because I was doing everything on my own, reading the JDEC documentation, watching tons of videos, and reading a lot of...
  5. Inputlag

    Excessively fast movement in FPS games.

    They are not hackers; half of them are either bad players, but they appear on the screen super fast, or some of them are really decent players. So there's no correlation between skill and such movements.
  6. Inputlag

    Excessively fast movement in FPS games.

    I have done all of that; RAM is stable; XMP doesn't guarantee stability; I have tested it for 10+ hours in TM5 and the profile of the Anta777 Extreme, Karhu, with and without FPU; I have done those tests for more than 9 months straight, so there is definitely not an issue with RAM. The same goes...
  7. Inputlag

    Excessively fast movement in FPS games.

    The only reason why I'm not responding to some posts is due to the fact that it's pointless to talk to people who are not willing to help. I'm not using Google Translate unless I don't know how to spell the word or the translation of some terminology because English isn't my first language...
  8. Inputlag

    Excessively fast movement in FPS games.

    Most of the players who are experiencing this issue don't understand it and got benched or, even worse, kicked from their roster. The most outstanding example is Simple from CounterStrike; he's dying behind walls, getting ferrari peeked by people who are barely holding their mouse and playing...
  9. Inputlag

    Excessively fast movement in FPS games.

    I have already tried fresh Windows, and it's the worst experience ever. Every reboot is a new game. Linux doesn't support most of the games and Valorant one of them. The problem remains in friends's houses, but it's different; it's either worse or better, but at the end of the day, it looks...
  10. Inputlag

    Excessively fast movement in FPS games.

    Yes, I'm not joking, I'm trying to fix it, because playing on pro level requires some work to be done.
  11. Inputlag

    Excessively fast movement in FPS games.

    Yes, I was thinking about that, but I have asked my family and IRL friends to watch me play, and after I showed them the gameplay of other players to see the difference, 100% of them said that it's two different games that we are playing, and in my case the characters are flying instead of...
  12. Inputlag

    Excessively fast movement in FPS games.

    Yes, I've already tried using my PC off grid via electricity generator, grounded and ungrounded, and I have notied, that without the grounding even bots in Kovaaks are much blurry. Therefore, after this, I bought and hammered in a total of 9 meters of grounding copper rod. And now, without the...
  13. Inputlag

    Excessively fast movement in FPS games.

    I have my entire PC optimized; I did it all by myself. I have spent more than 9 months understanding and fixing stuff, and right now, I have one of the most optimized PCs because I made my own OS, I have only custom drivers, which I did edti by myself as well, and I have edited most of the...
  14. Inputlag

    Excessively fast movement in FPS games.

    It's not related to the ping itself, as I mentioned. Obviously, you can overcome any in-game disadvantages, unless it requires less than 30–50 ms to react to the characters, who are appearing frankly way too fast. You can check the videos down below the main post to have a better understanding...
  15. Inputlag

    Excessively fast movement in FPS games.

    Is there so much AI spam nowadays? I'm not used to chatting on forums. All I'm asking is that if you are familiar with this problem and you could possibly know where the issue comes from, that's it.
  16. Inputlag

    Excessively fast movement in FPS games.

    It's not a skill issue; otherwise, I wouldn't be typing all of this. People in the top 10 and world champions are noticing the same and can't even play like they usually do under such conditions, so yes, this is 100% not a skill issue.
  17. Inputlag

    Excessively fast movement in FPS games.

    "Peeker's advantage" is not applicable to this phenomenon because there is no human being that can react to that speed. I have done some research and found out that people with so-called 'ideal conditions' have more frames to react to their enemies, while I have five times fewer frames on my...
  18. Inputlag

    Excessively fast movement in FPS games.

    Because my friend and I are testing most of the stuff, and also there is a huge community which is trying to solve the problem, but most of them are not realted to the ISP and physical aspects of the problem.
  19. Inputlag

    Excessively fast movement in FPS games.

    Unrealistic fast movement of the characters in any game, including the new ones. This problem occurs on any engine, especially Unreal Engine, in games like Fortnite, PlayerUnknown's Battlegrounds, and modified Unreal Engine games like Valorant, Call of Duty Warzone 2 (IW, IW 9.0), Counter Strike...
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