well lin, i aint againts UT or anything, but the shorter the lurning curve the better imo, but i dont feel its short or long for any particular game, it all depends on the competition ur facing, the harder it is, and the quicker u learn ![]()
ok I give up, and butto best of luck for this years wcg mate :), we guys are left out ![]()
well. u always crib how shitty CS is and how it needs no skills.. then why dont u form a clan and participate in WCG CS as well? ![]()
ok here is an interesting read
In cs u need not time armor/Amp. Neednt fan arnd the map eating up items, and u all will be regrouped at the beginning of each round(so that u can try and stick together this time arnd), sticking together is the hardest thing in TDM/CTF; everytime some1 gets killed he’ll be tossed to someother random part of the map, then ur team-mate has to drop job at hand and go finding the one who got killed, and in cs u r given a 15 second freeze time to decide what ur gonna do this round, TDM/CTF are so dynamic and everything has to happen in a split second, thats y there are a very few ppl who have the skillset to play these games the way they are meant to be played and hence the reduced q3/ut population!!
well, I never said competitive cs ppl have no skills, any game is hard at the professional level. Well, as I said, I give up…
Whilst we are discussion the merits of a mouse
here is another one that caught my fancy … the Logitech MediaPlay Cordless Mouse…
IMHO, CPM/QW is the game that requires the most skill and has the hardest learning curve. Just a personal opinion though.
u think just because ppl below 10 play cs & are addicted to it means they are good? they just play it for fun because they see 10 other ppl playing next to them. stop talking crap about learning curve. i know ppl who are playing cs since 3 years & are still not good at it, same for q3.
there is no learning curve for professional games. the bar is always raised to a newer level every tourney.
Thread Split..
Original Razer discussion is going on here.. - TechEnclave
Hmm…the topic title is a bit non-misleading!
dude JBI, every game has a learning. For simplicity’s sake lets call it as ‘a’ for cs and ‘b’ for UT.
Skillset of cs player = ‘a’ * talent
meaning, u need to learn ‘a’ number of things before start playing cs the way its meant to be played, everybody who are playing a game competitvely have to have this ‘a’ skill in them and then finetune their skills depending on their talents. how well you do it is ur talent and the product of talent and learning curve is the skillset of a given player. Its true that top professional players have high skillset, but ‘a’ is a constant, they have high skillset because of higher inherent talent. they do things a lot of degrees better than others, thats why their skills are higher. and Skills are higher in any competitive game, what I was talking abt was not the player skillset but the quantity ‘a’ called learning curve.
Skillset of UT player = ‘b’ * his talent
I was only telling that this constant ‘b’ is way higher than ‘a’. What u are whining abt is the polished skills the top players have, and I never talked abt it. Hope you understand…
well, from henceforth I will let your posts do the talking ![]()
Well the only reason CS is good, because its an old game and works on all the comps + it was the only team based Multiplayer game in its time. Trust me the parameters in CS are far less then in other team based game take even ONS for eg, where you have diff vehicles, armour health packs, super weapons. If ONS was played professionaly it would be one mean and complex game as it requires tremendous co-ordination.
The reason CS is tough is because of the competition, btw pure skillwise nothin comes close to CPMA Period.
qw has reached an altogether different level nowadays.
It’s almost as if they are flying around in noclip mode.
Multiple mid-air rocket jumps in a single flight is beyond any current games scope (except ofcourse cpma - qw reborn).
no point in arguing with u hooligan. keep ur theories to urself.
& aces the more detailed the game textures & gfx are, the more screwed up the game becomes for multiplayer.
the reason cs & q3 are still popular & played is cause of this. not cause it works on all pcs, its more fun in multiplayer than the newer titles.
Yeah, I have to agree with you storm on this!
I disagree completely have you seen UT2k4’s network coding the best ever.. Gives me 20ms Pings on PAGN servers the same servers which give me 150ms pings on BF1942 and other games. JBI I am not saying CS is bad but there are better alternatives and it should be buried
I think all tht is iimportant in a multiplayer game is How much u enjoy playing it … So doesnt matter if its a new game or old ,not even the gfx n stuff .So CS and Quake still rule
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Ok, since I got flames thrown at me rather than valid facts, I thought I wud as well post some proof…
Name: Maurice Engelhardt
Nick : Burning Death
Notable Achievements: 1st @ ESWC 2004 (UT2k4), 2nd @ WCG2k4(UT2k4)
Esreality ESWC Heroes:Burnie
make sure to read the comments there too, their are some high profile player’s comments there ![]()
Now, This player has played both ut/cs more than any1 else in India and has achieved so many things in both. Obviuosly, the quotes I have put up here isnt a bunch of stuff somebody pulled out their as$.
aces just cause the game has good netcode doesnt mean it will be popular for multiplayer. u can see the facts. ut2k4 aint popular at all for professional multiplayer gaming.
ut1 had amazing net code but that game also was popular, y, simple textures, better for professional gaming.
I donot have ut99 installed currently, but IIRC theut99 readme claimed that the network play is designed for 28.8k conn and was playable upto 150ms latencies…
you can always tone down the visual settings.
Heres how the game looks at highest details
the same map, same position when the details are toned down
The reason why ut2k4 isnt played on a large scale basis is already discussed in this thread before, ppl who lack the talent or determination shift to other games in search of easier competition and less taxing skillsets.
Also, games arent picked up at High-profile gaming events 'coz of their popularity. Those events are driven by insatiable financial interests, look at how ValvE forced something as buggy as source into WCG this year, The WCG committee knows source is buggy but they cant let go of money, so they are waiting for valve to fix up the bugs. But the national prelims have to take place, so they have allowed the national prelims organisers to use 1.6. Look, at how PCF pushed something as dead as PK into such a high profile event like the CPL World Tour, These gaming tourneys are driven by financial interests above anything else, Its upto the game-makers to cough up moolah and get their game featured. Look at the case of CPMA, there was no institution ready to back it up financially and push it into professional gaming events, it never made into WCG or ESWC.

