ashr said:
a lot depends on the game and mode you're playing. i didn't mind playing hl2 single player at 30-45 fps but i definitely wouldn't like to play cs or q3 multiplayer at anything less than 100. 60 fps should be smooth enough for most first person shooters though.
PAL broadcasting does not work at 25 fps, it works at 50i which is 25 interlaced images per second, not 25 'frames'. in any case, comparing television or video to games isn't a good idea. if you've seen a cs or q3 frag video, they mostly run at 25 or 30 fps and look fine. try playing the same games at that framerate, it won't be smooth at all.
Yes, no doubt. This is called something like motion blurness. TV and Video first of all run at lower resolution and its blurred a lot. This blurring cause the adjustant pixels colors to match a lot. This blurness makes it look smooth. PS2 runs the game at such crappy resolution, blurred image and not more than 30 fps. Then also, you will never find PS2 lagging.
I had some links regarding this topic where it was explained in detail. As I said, a human eye cannot see more than 72 images per second. But you still be able to distinguish between 100 fps and 200 fps in games like Quake or UT.
Anyways, I still feel 60FPS is required for a smooth gameplay.
The 50 number (50i as you mention) is called the field rate or frequency. PAL runs at 25 FPS (see it again) at 625 scanlines. Every frame is divided into two parts and will have 312.5 scanlines. The first set of scanline is called even scanline and sceond set is called odd scanline.
Now this how PAL TV shows
Frame 1: Odd Scanlines
Frame 1: Even Scanlines
Frame 2: Odd Scanlines
Frame 2: Even Scanlines
And so onn till Frame 25:Even Scanlines. Now, if you see here, it is again an illusion to make the video look ultra smooth, coz using this effect, they show 50 fps in total, but it is actually only 25 fps shown.
Wanna experience this effect @ home?? You must have seen the Bird Cage Paper Flipper stuff at school. Anyways Ashr, Evilution of Kawabonka here.