ATI produce tool to increase Doom3 scores 'up to 35%' with AA enabled
ATI Technologies have this morning made a tool available to HEXUS which supposedly improves scores in most OpenGL games when antialiasing is enabled at high resolution. Improvements 'of up to 35%' in Doom3 are explicitly mentioned by sources within ATI. The tool seemingly changes the way the graphics card maps and accesses board memory to better deal with handling AA sample data.
As well as supporting Doom3, the tool is said to increase performance in all OpenGL titles when using antialiasing. With Doom3 the poster child for that graphics API, ATI's willingness to promote the increases in that application in particular are understandable.
The fix will shortly be rolled into CATALYST 5.11 according to ATI sources and a beta drop of that driver will be made available for testing in due course, before the final WHQL driver from Terry Makedon's CATALYST team is made available for public download in November.
Conclusion
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ATI Technologies have this morning made a tool available to HEXUS which supposedly improves scores in most OpenGL games when antialiasing is enabled at high resolution. Improvements 'of up to 35%' in Doom3 are explicitly mentioned by sources within ATI. The tool seemingly changes the way the graphics card maps and accesses board memory to better deal with handling AA sample data.
As well as supporting Doom3, the tool is said to increase performance in all OpenGL titles when using antialiasing. With Doom3 the poster child for that graphics API, ATI's willingness to promote the increases in that application in particular are understandable.
The fix will shortly be rolled into CATALYST 5.11 according to ATI sources and a beta drop of that driver will be made available for testing in due course, before the final WHQL driver from Terry Makedon's CATALYST team is made available for public download in November.

Conclusion
The tweak also shows gains similar to Riddick's in the Serious Sam 2 demo using the OpenGL version of Croteam's renderer, so OpenGL performance is generally up quite healthily across the board.
Overall the programmable nature of the new memory controller in the majority of ATI's new graphics chips means that over time and with enough analysis, per-application changes can be made to the memory controller to optimise memory access by any given application at any number of resolutions, allowing ATI to extract the most out of their hardware.
The largest single functional block on the new GPU silicon, the memory controller - chiefly architected by ATI's Director of Technology, Joe Macri - is one of the two large keys to unlocking the performance of the new hardware. Future driver releases from ATI may show other large gains in other games, not just in OpenGL.
The memory controller on NVIDIA's latest GPUs is also programmable to some extent by the driver, to tweak certain parameters pertaining to memory access, although it remains to be seen if they have similar ranges of performance headroom to find in their own products.
Just goes to show hardware is nothing without good software. Driver development and release schedules just got interesting again.
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