Graphic Cards Oblivion Benchmarks

Blade_Runner

Forerunner
Oblivion benched @ bit-tech finally......................

The Sapphire Radeon X1900XTX 512MB was the fastest of the three high-end cards we tested. It was able to play the game reasonably smoothly at 1280x1024 at Maximum Detail, including HDR lighting, with 16xHQ AF applied to the scene. The gaming experience was pretty awesome and immersive, especially when you consider how stressful this game is. There were still the texture popping issues, but those are present on any video card unless you manually tweak the configuration files to remove the problem.

The BFG Tech GeForce 7900 GTX OC wasn't quite as fast as the Radeon X1900XTX, as we were unable to run the game at its maximum settings. We were able to use almost maximum settings and high quality drivers too, as there were some areas where texture filtering could have been a little better - this was removed when optimisations were removed.

The main difference was that the card didn't seem to want to achieve reasonably smooth gameplay when Grass Shadows were enabled. After disabling the grass shadowing, the frame rate improved enough to make the game feel reasonably smooth - the minimum frame rate improved from around 12 fps up to 17 fps. The difference between the image quality on the Radeon X1900XTX and GeForce 7900 GTX wasn't noticeable, even with Grass Shadows turned off - all that seemed to do was darken the grass texture a little.

Finally, the BFG Tech GeForce 7800 GT OC performed surprisingly badly, when you consider that the card was NVIDIA's second fastest video card less than six months ago. We were only able to play the game at 1024x768 at medium-to-high detail settings with HDR and 8xAF enabled. We had to turn off Self Shadows, Grass Shadows and also turn the Soft Shadows (known as Shadow Filtering) down a little. The draw distance had to be lowered a little too, meaning that there was an evident fogging out of distant objects, too.

Don't get me wrong, it's great to see a game really stress hardware, but this is insane. We thought that F.E.A.R. was a stressful game, but this just tears it to shreds. Hopefully both ATI and NVIDIA will spend time improving performance with optimisations that don't result in a reduction of image quality. If there was ever a reason to spend lots of money on an expensive video card sub-system (or even Quad SLI, dare I say it), this game is currently it.

Source
 
those screenshots over there with HDR seem to have AA enabled. i wonder how they did that. the game doesnt let you use AA with HDR and forcing it in the drivers doesnt seem to work either.
 
Insane..... if a 7800GT struggles, it is stupid. And that too at 1024 x 768 resolution. I would say the game developers have no done a good job. This is pathetic.

I would NEVER buy this game. I know it is useless but it is mt silent protest. Not everyone has that mich cash to splurge. If the game tears these high end cards to shreds at 1600 x 1200 then it is understandable.... not at such low resolutions.

Pathetic. Really disgusting.
 
It was the same with Morrowind, it brought every hi-end card to it's kness upon release.

These benchmark people really push it anyway, people are happily playing the game on gf6's and such at 1024 2xaa with some of the really demanding settings turned down.

I know a guy who plays it at 1280 2xaa on an x800.
 
Yup thinning down the grass greatly improves performance. The guide says to take it to 130 (from 80) but then it becomes to sparse for my liking. I've kept it @ 100.
 
Plus turning off shadows on grass also increases performances, but the game looks so much better with it on I decided to take the fps hit!
 
^^Lol :rofl:. Back to topic, who are they kidding, its even more demanding than fear which was itself stretching the limits. I mean come on sales are going to be affected a lot by this.
 
hunt3r said:
^^Lol :rofl:. Back to topic, who are they kidding, its even more demanding than fear which was itself stretching the limits. I mean come on sales are going to be affected a lot by this.

exactly my point.... That way FC or HL2 were awesome!!! Superb games and superb graphics for people who could afford them. but people could also play them quite decently erven with ooooold cards.

Ask Udit... he plaued FC at 1024x768 at medium settings at decent FPS on a 5200
 
FarCry murdered hardware when it arrived as well. At that point of time, the fastest card around was the 9800xt/pro and they barely managed 1280x1024 with 8xAF. Halflife 2 was pretty undemanding on hardware however suffered from hitching issues which made it unplayable even on the best of hardware.
 
A couple of patches and the performance will increase.

I don't blame them though cause its really a fine line between graphics and performance. Eventually people will upgrade and this thread will become history..
 
Chaos said:
FarCry murdered hardware when it arrived as well. At that point of time, the fastest card around was the 9800xt/pro and they barely managed 1280x1024 with 8xAF. Halflife 2 was pretty undemanding on hardware however suffered from hitching issues which made it unplayable even on the best of hardware.
Actually Farcry ran awesome on 9800pro's at 1024 4xaa or 1280 2xaa. Not with everything at 'Ultra High', but at reasonable settings it was silky.
Farcry outdoors is essentially a dx8 scene + The Water :P

As for the HL2 stuttering, that was just Valve being noobs. The Emporio release had no such stuttering lol.
 
True when it released FarCry was also like the Fear of today. But also remember that back then the cpu power at hand was much less and hence farcry tended to be a bit cpu limited. Id say we'll see the same trend with Oblivion and Conroe improving performance later on. But still the requirements of games these days is going through the roof.
 
hmmm but isnt it that if you really like this game and you have low end hardware(which supports the game)you would still go ahead and buy this game for its playability.. not everyone wants everything set at high do they?

its ok as long as the game works its ok!!
 
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