
SwiftShader performs over 50 times faster than Microsoft's Direct3D Reference Rasterizer in tests with sample applications and can achieve performance close to low-end hardware 3D cards in many cases. SwiftShader achieves this unprecedented level of performance by dynamically compiling highly optimized code specific to an application's 3D rendering needs. SwiftShader is currently available for x86 CPUs with Intel's SSE multimedia instruction set extensions. SwiftShader runs on Microsoft Windows 98 and higher and on Linux through TransGaming's Cedega portability technology.
Technology
For more information on the technology behind SwiftShader, as well as information on how SwiftShader can integrate with your application, please see our SwiftShader Technology page.
Commercial Licensing
SwiftShader is available now for commercial licensing for PC based deployment as well as for use within device drivers and operating systems.
Download
To download the SwiftShader demo, please go to the SwiftShader Download page. The SwiftShader demo will work with many Direct3D 8 and Direct3D 9 based games and applications without any modification. The demo is subject to a license agreement which restricts commercial use and redistribution of SwiftShader.