Bluffmaster
Skilled
Mafia II
Mafia was and still is one of my favorite games of all time. What I loved about that game was the atmosphere it created and the way it incorporated the cutscenes with the gameplay, it was like playing a movie. I never got the same satisfaction from the Grand theft Auto series. GTA although being super fun always fell short on the realism factor. With even mediocre games getting a sequel these days, I used to wonder when my favorite game would get a sequel. After almost 7 years my prayers have been answered.
Synopsis
Mafia 2 is a gritty drama which chronicles the rise of Vito Scaletta, the son of Sicilian immigrants. As the game progresses, Vito will join a crime family and become "a made man." The game will include multiple situations where the player can decide the outcome and their choice will lead to one of several different endings.
The story begins with the player character Vito returning home on leave from World War II. Vito had joined the U.S. military as a way of avoiding jail time for a botched robbery. Vito reunites with his old friend, Joe Barbaro, and the two quickly embark upon a life of crime. Their criminal ascension starts with Mikey, a car mechanic who gets in a conflict with Joe. Mikey also needs a certain type of car to chop for parts, and will pay $400 for one that the police are not tailing. Soon enough, Vito, Joe, and Henry Tomasino (already a made man) find themselves battling with, for, against, and around three crime factions: the Falconi, Vinci and Clemente families. You will later on be introduced to Eddie Scarpa (a capo in one of the three crime families)[9]
The game will contain two hours of in-game cutscenes. The original game, Mafia: The City of Lost Heaven, had a screenplay of 400 pages, opposed to the 700 pages of the sequel. Daniel Vávra, the writer and director of the original and the sequel, discussed the new angle of the game stating: "The old game was a tribute to gangster movies, a romantic vision. Mafia 2 is grittier, real, a darker world, and the effects are based in reality." The Official Playstation Magazine states: "A high body count is still promised in this tale set in a fictional city 'inspired by' New York of the 1940s and '50s, but those casualties will come the hard way -- through small-scale operations rather than mass firefights."
Gameplay
The player can learn about recent news between 1945 and the early 1950s. The game will feature a completely open-ended game map of 10 square miles. No restrictions are included from the start of the game.
The fictional Empire City is based on both New York City and San Francisco. Many small arms from the previous game will make a return, for example the Thompson M1928, the Colt 1911 and a pump action shotgun. As seen in screenshots, new WWII-era weapons like the MP40 and the M3 Grease Gun will make an appearance in the game as well as the MG42.
Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action, used in context-sensitive situations. A map will be included as in the original Mafia game. The checkpoint system has been completely overhauled.
It has been made clear by 2K Czech that the cutscenes are done in the game world and in real time, rather than pre-rendered cutscenes.
Mafia was and still is one of my favorite games of all time. What I loved about that game was the atmosphere it created and the way it incorporated the cutscenes with the gameplay, it was like playing a movie. I never got the same satisfaction from the Grand theft Auto series. GTA although being super fun always fell short on the realism factor. With even mediocre games getting a sequel these days, I used to wonder when my favorite game would get a sequel. After almost 7 years my prayers have been answered.
Synopsis
Mafia 2 is a gritty drama which chronicles the rise of Vito Scaletta, the son of Sicilian immigrants. As the game progresses, Vito will join a crime family and become "a made man." The game will include multiple situations where the player can decide the outcome and their choice will lead to one of several different endings.
The story begins with the player character Vito returning home on leave from World War II. Vito had joined the U.S. military as a way of avoiding jail time for a botched robbery. Vito reunites with his old friend, Joe Barbaro, and the two quickly embark upon a life of crime. Their criminal ascension starts with Mikey, a car mechanic who gets in a conflict with Joe. Mikey also needs a certain type of car to chop for parts, and will pay $400 for one that the police are not tailing. Soon enough, Vito, Joe, and Henry Tomasino (already a made man) find themselves battling with, for, against, and around three crime factions: the Falconi, Vinci and Clemente families. You will later on be introduced to Eddie Scarpa (a capo in one of the three crime families)[9]
The game will contain two hours of in-game cutscenes. The original game, Mafia: The City of Lost Heaven, had a screenplay of 400 pages, opposed to the 700 pages of the sequel. Daniel Vávra, the writer and director of the original and the sequel, discussed the new angle of the game stating: "The old game was a tribute to gangster movies, a romantic vision. Mafia 2 is grittier, real, a darker world, and the effects are based in reality." The Official Playstation Magazine states: "A high body count is still promised in this tale set in a fictional city 'inspired by' New York of the 1940s and '50s, but those casualties will come the hard way -- through small-scale operations rather than mass firefights."
Gameplay
The player can learn about recent news between 1945 and the early 1950s. The game will feature a completely open-ended game map of 10 square miles. No restrictions are included from the start of the game.
The fictional Empire City is based on both New York City and San Francisco. Many small arms from the previous game will make a return, for example the Thompson M1928, the Colt 1911 and a pump action shotgun. As seen in screenshots, new WWII-era weapons like the MP40 and the M3 Grease Gun will make an appearance in the game as well as the MG42.
Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action, used in context-sensitive situations. A map will be included as in the original Mafia game. The checkpoint system has been completely overhauled.
It has been made clear by 2K Czech that the cutscenes are done in the game world and in real time, rather than pre-rendered cutscenes.
Trailers
[YOUTUBE]H7opm1B272k[/YOUTUBE]
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:hap2:
[YOUTUBE]H7opm1B272k[/YOUTUBE]
[YOUTUBE]B4jUKtiY1bk&feature=related[/YOUTUBE]
[YOUTUBE]BtTCw_-83Io&feature=related[/YOUTUBE]
:hap2: