Why is the availability of Intel Arc GPUs so terrible in India?

Has anyone tried the LSFG? It looks great compared to FRS and DLSS. It's possible that 8gig GPU can produce 60+ FPS on 1440p high. Guys, please share your thoughts and experiences on this.
This has a large impact on existing frame rates to produce fake frames. So it will likely feel worse.
I think its best suited for cpu bound games or games with oob frame limit like emulators.

Amd has universal framegen at driver level. That might run better but probably faces same issues.
 
lol, dont give nvidia ideas

imo, no. RT definitely not for these cards.
DLSS, unclear, FSR4 seems to be very good and better than DLSS3 but not 4. Also since they moved hardware to AI upscaling, any future improvements you should get.

If i had to choose, i would take either 9060xt or 9070xt in current market in India.
See this - It has Price per frame for indian prices. Ideally we want high frames and then good price
9060xt and 9070xt are clearly best options. 5070 is ok too but with less vram.

Nvidia rt/dlss features are still miles apart from AMD, unless you are on a tight budget or are gunning for vfm option, I would rather pay for a 5070ti personally, considering price difference is just 15k
Has anyone tried the LSFG? It looks great compared to FRS and DLSS. It's possible that 8gig GPU can produce 60+ FPS on 1440p high. Guys, please share your thoughts and experiences on this.
issue with 8gig gpus isnt perf, its vram limitation, lossless scaling is just Frame Generation, and unless fps is by default high, frame generation atleast for me works like ass
 
yep, and I wont recommend anything below 3090 if you are really going for a second hand card
The 3090 was one of the biggest scam GPUs Nvidia has ever launched under the guise of a "gaming GPU". Sure, it has 24 GB of VRAM, but it was ideally supposed to be a bit more of productivity-grade GPU, as the TITAN series was.

VRAM aside, it was only 18-20% faster than a 3080 for almost double the price.

Even now, you will rarely find a used, out-of-warranty 3090 for less than 60 K. You may as well save up 8-10K and get a 9070XT.
 
The 3090 was one of the biggest scam GPUs Nvidia has ever launched under the guise of a "gaming GPU". Sure, it has 24 GB of VRAM, but it was ideally supposed to be a bit more of productivity-grade GPU, as the TITAN series was.

VRAM aside, it was only 18-20% faster than a 3080 for almost double the price.

Even now, you will rarely find a used, out-of-warranty 3090 for less than 60 K. You may as well save up 8-10K and get a 9070XT.
I dont know about pricing but yeah at 60k its nonsense, it would make more sense at 40k-ish.
 
Is RTX 3070 8GB enough for 1440p gaming in 2025?
For how much one can get a 2nd hand card now?
RTX 3080 10GB & 3080 Ti 12GB cards are priced at 25k & 32k respectively in OLX.
So when investing 25k or 32k means if we can add another 12k or 5k we can buy 9060 16GB. That's why I am still in dilemma.
And RTX 3080 or 3080 Ti cards available all are out of warranty cards and if anything goes wrong then I am ****ed.
  • Depends on the price, 17-18k is good - will hit 8GB VRAM limit in some games, situation will get worse with time but can't argue for 18k
  • 17-18k is good, not worth it above that, get 3060Ti at 15-16k
  • Good prices but can be scam
  • Yes, new 9060XT 16GB at 36-37k is good, although performance is inferior to 3080 but you get more VRAM
  • Always the risk with used GPUs, hence don't recommend 3080 at 30k+, many people are still buying it for some reason
The 3090 was one of the biggest scam GPUs Nvidia has ever launched under the guise of a "gaming GPU". Sure, it has 24 GB of VRAM, but it was ideally supposed to be a bit more of productivity-grade GPU, as the TITAN series was.

VRAM aside, it was only 18-20% faster than a 3080 for almost double the price.

Even now, you will rarely find a used, out-of-warranty 3090 for less than 60 K. You may as well save up 8-10K and get a 9070XT.
Yes, a new 9070XT is always a better choice for gamers over used 3090. But there are some delusional gamers who will still pick 3090 even though they won't do any productivity stuff on it.
 
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Has anyone tried the LSFG? It looks great compared to FRS and DLSS. It's possible that 8gig GPU can produce 60+ FPS on 1440p high. Guys, please share your thoughts and experiences on this.
I have used LSFG for a little indie game called Stoneshard. It has a bizarre engine limitation of 40 FPS, so I used the 3x multiplier to get to 120 Hz. There is very obvious artifacting when scrolling text as well as disocclusion artifacting with the bottom skillbar UI, but the reduced ghosting is well worth it.

LSFG is great for games with weird engine FPS limits. It does bring additional input lag, but it is okay for a turn-based game like Stoneshard. I wouldn't want to play FPS games or action games with LSFG however. The overall Lossless Scaling app itself is great for pixel art games, though Stoneshard doesn't need it as it already does xBR scaling natively.

This has a large impact on existing frame rates to produce fake frames. So it will likely feel worse.
I think its best suited for cpu bound games or games with oob frame limit like emulators.

Amd has universal framegen at driver level. That might run better but probably faces same issues.
I have used AMD's AFMF on Stoneshard and it is better than LSFG. It is limited to a 2x frame-gen multiplier, but completely gets rid of text scrolling artifacts seen with LSFG.
 
The 3090 was one of the biggest scam GPUs Nvidia has ever launched under the guise of a "gaming GPU". Sure, it has 24 GB of VRAM, but it was ideally supposed to be a bit more of productivity-grade GPU, as the TITAN series was.

VRAM aside, it was only 18-20% faster than a 3080 for almost double the price.

Even now, you will rarely find a used, out-of-warranty 3090 for less than 60 K. You may as well save up 8-10K and get a 9070XT.
I'd argue the 3090Ti was a bigger scam
 
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Nvidia rt/dlss features are still miles apart from AMD, unless you are on a tight budget or are gunning for vfm option, I would rather pay for a 5070ti personally, considering price difference is just 15k
FSR4 is good enough probably, its better than 3 which was good enough for me ( at 4k quality ). And future updates will be available.

RT - AMD is close, atleast for the money, if not considering PT.
I strongly prefer to play at 90+ FPS now. Even 60 feels sluggish for faster games. Raster with new techniques or optimized RT can be good enough.
imo RT is very highly overrated. Biggest impact is either on old games which lack modern raster or with full blown PT that is too slow to run. Metro Exodus was probably an exception.
Proper HDR, oled contrast makes a much bigger impact without performance impact. ( ofc you can have both )

That said, i can see some people preferring 5070ti and pay the premium for it. Esp if you need nvidia specific work stuff.
I wouldn't touch 50 series myself because Nvidia seems to have not bothered with it too much.
AMD also has much better drivers on linux which is a factor for me for future gpu purchase now.
 
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FSR4 is good enough probably, its better than 3 which was good enough for me ( at 4k quality ). And future updates will be available.

RT - AMD is close, atleast for the money, if not considering PT.
I strongly prefer to play at 90+ FPS now. Even 60 feels sluggish for faster games. Raster with new techniques or optimized RT can be good enough.
imo RT is very highly overrated. Biggest impact is either on old games which lack modern raster or with full blown PT that is too slow to run. Metro Exodus was probably an exception.
Proper HDR, oled contrast makes a much bigger impact without performance impact. ( ofc you can have both )

That said, i can see some people preferring 5070ti and pay the premium for it. Esp if you need nvidia specific work stuff.
I wouldn't touch 50 series myself because Nvidia seems to have not bothered with it too much.
AMD also has much better drivers on linux which is a factor for me for future gpu purchase now.
Very similar to my own reasoning to buy a 9070 XT over 5070 Ti:
  • FSR4 is good enough; with Optiscaler helping for game support (and honestly is a fun little tool to mess around with)
  • RT performance is good enough; and 5070 Ti's PT performance not being good enough at high resolutions (the new doom update will be interesting though)
  • Wanting to run Linux as my primary OS where AMD has better driver support (prefer Linux for the dev work I do)
  • No interest in compute / local AI stuff (never did any CUDA stuff in last 12 years of Nvidia)
And I mentioned Stoneshard in my last post. This game does gamesaves very weirdly and I lost 1.5 hours of game-time due to driver instability with my old RTX 2060. I don't tend to bring this up, because drivers might have improved in the last 2 months, but IMO this should also be a purchasing factor (it was for me).
 
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FSR4 is good enough probably, its better than 3 which was good enough for me ( at 4k quality ). And future updates will be available.
DLSS 4 breathed new life in 30xx series, dlss 4 performance mode is similar to dlss 3 quality mode, thats how big a difference it is compared with FSR4, AMD has made major leaps with FSR4 but its still miles behind nvidia, and Nvdia FG implementation is also superior to AMD's, you can try that for yourself
RT - AMD is close, atleast for the money, if not considering PT.
I strongly prefer to play at 90+ FPS now. Even 60 feels sluggish for faster games. Raster with new techniques or optimized RT can be good enough.
imo RT is very highly overrated. Biggest impact is either on old games which lack modern raster or with full blown PT that is too slow to run. Metro Exodus was probably an exception.
dunno why peeps parrot this, because honestly (not throwing any shade at you) this is just a copium take, compare Cyberpunk with and without RT (no need for PT), compare Dying light 2, compare Dragon's dogma 2, many games where RT is transformative, its just like people saying raster aint that great when it first came out, RT was meh when it was first introduced, these days? its a very viable feature
That said, i can see some people preferring 5070ti and pay the premium for it. Esp if you need nvidia specific work stuff.
I wouldn't touch 50 series myself because Nvidia seems to have not bothered with it too much.
AMD also has much better drivers on linux which is a factor for me for future gpu purchase now.
all valid points yes
 
DLSS 4 breathed new life in 30xx series, dlss 4 performance mode is similar to dlss 3 quality mode, thats how big a difference it is compared with FSR4, AMD has made major leaps with FSR4 but its still miles behind nvidia, and Nvdia FG implementation is also superior to AMD's, you can try that for yourself

dunno why peeps parrot this, because honestly (not throwing any shade at you) this is just a copium take, compare Cyberpunk with and without RT (no need for PT), compare Dying light 2, compare Dragon's dogma 2, many games where RT is transformative, its just like people saying raster aint that great when it first came out, RT was meh when it was first introduced, these days? its a very viable feature

all valid points yes
Check Hardware Unboxed's comparison of DLSS4 & FSR4. FSR4 is good & is usable at 1080p as well like DLSS4, but sure, DLSS4 is still better.

9070XT performs similar to RTX 5070 in RT with close to 5070Ti like raster perf. In PT, surely much inferior to Nvidia. For its price between 5070 & 5070Ti, it surely is sitting in a sweet spot. Say if 5070Ti costs 10% extra over 9070XT, no reason to buy 9070XT.

1750180026980.png

RT avg:
1750180143588.png
 
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DLSS 4 breathed new life in 30xx series, dlss 4 performance mode is similar to dlss 3 quality mode, thats how big a difference it is compared with FSR4, AMD has made major leaps with FSR4 but its still miles behind nvidia, and Nvdia FG implementation is also superior to AMD's, you can try that for yourself
yeah, only positive thing from 50 series was dlss 4. Again though from reviews, FSR 4 is close but worse and better than 3 which was already good enough for me.
I cant try it on 30 series. i have tried FSR framegen, and it worked well on Witcher 3. But i dont think ill use framegen on fast paced games.
Anyway i am not buying new gpu anytime soon. If i were to buy, it would be 9070xt. Amd has caught up enough in features that matter for me and Linux is clear victory for AMD.

dunno why peeps parrot this, because honestly (not throwing any shade at you) this is just a copium take, compare Cyberpunk with and without RT (no need for PT), compare Dying light 2, compare Dragon's dogma 2, many games where RT is transformative, its just like people saying raster aint that great when it first came out, RT was meh when it was first introduced, these days? its a very viable feature
Nope, i have tried it on Cyberpunk and its not worth it at all. Maybe PT but i prefer 90+anyday ( 4k + 3080).
Best example i have seen that performed well was Metro exodus.

My point was that i would take higher framerate over RT. If i get 90+ with RT, then maybe yes for some incremental benefits.
Raster is catching up too. RT on witcher 3 worked great over forested areas shading them nicely. But these days you can get similar effects via raster from what i saw ( KCD2 i think).
It probably will be less accurate and have errors here and there, but you get more framerate.

And yes, HDR is much much more impactful that RT. Not even a question for me. Doom eternal is maginficient with it, ori games too.

But anyway different things for different people.
Digital foundry guys for example keep saying that DLSS3 performance is good enough, and it looked awful too me in most games. Blurry in motion.
DLSS4 seems to have improved that yeah. I really dislike blurry graphics :) Its a disease. Fast and clear for me.
 
dunno why peeps parrot this, because honestly (not throwing any shade at you) this is just a copium take, compare Cyberpunk with and without RT (no need for PT), compare Dying light 2, compare Dragon's dogma 2, many games where RT is transformative, its just like people saying raster aint that great when it first came out, RT was meh when it was first introduced, these days? its a very viable feature
I feel that the standard RT with with games like Cyberpunk and Dying Light 2 (haven't played the other game) wasn't transformative enough. Even the first PT implementation on Cyberpunk wasn't good enough, but the update that added ReSTIR GI was what I would call really transformative.

Digital Foundry has a video up with Doom's PT upgrade, and just look how much better reflections on rough materials and emissive lights look. This is what RT upgrades should have looked like in the first place.

  • RT performance is good enough; and 5070 Ti's PT performance not being good enough at high resolutions (the new doom update will be interesting though)
Didn't think DF's video would be up so soon. No performance comparisons yet, but interested to see how the 5070 Ti performs.
 
My original plan was to upgrade at the start of this year. With the shithow of GPU launches and prices, that went out the window. My 3080 will have to extend duty till end end of the year, and I *may* go for a 5070 Ti (depending on the pricing then), or the 9070XT.

Right now, I just force DLSS4 into whichever game I can, and things run great for me. While there is no shortage of raw grunt, that 10G frame buffer is getting awfully close to RAM swapping with most games coming out these days.
 
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yeah, only positive thing from 50 series was dlss 4. Again though from reviews, FSR 4 is close but worse and better than 3 which was already good enough for me.
you have already stated before that dlss3 is too blurry for you even at quality, so logically DLSS4 would better suit you
I cant try it on 30 series. i have tried FSR framegen, and it worked well on Witcher 3. But i dont think ill use framegen on fast paced games.
yep, latency hit is much bigger on other frame generation tech
Nope, i have tried it on Cyberpunk and its not worth it at all. Maybe PT but i prefer 90+anyday ( 4k + 3080).
your vram held you back for PT, 10gb is simply not enough for PT and it was just a 3080, you wouldnt get good rt perf for PT unless you were on 40XX series, but thats a subjective matter, DF has amply demonstrated just how transformative/essential RT is on Cyberpunk, same for DL2, I simply wouldnt play either of the games without RT,
My point was that i would take higher framerate over RT. If i get 90+ with RT, then maybe yes for some incremental benefits.
fair enough
Raster is catching up too. RT on witcher 3 worked great over forested areas shading them nicely. But these days you can get similar effects via raster from what i saw ( KCD2 i think).
It probably will be less accurate and have errors here and there, but you get more framerate.
its not, devs have to spend an extraordinary amount of time to get near to RT as possible and they still hit far off the mark. Witcher 3 had a shitty DX12 translation layer which massively held it back for RT
And yes, HDR is much much more impactful that RT. Not even a question for me. Doom eternal is maginficient with it, ori games too.
what monitor do you run? if its not an OLED (or doesnt go high enough on brightness) or doesnt have local dimming zones, then its just a placebo, HDR will objectively look worse if both of these conditions are not true.
But anyway different things for different people.
Digital foundry guys for example keep saying that DLSS3 performance is good enough, and it looked awful too me in most games. Blurry in motion.
DLSS4 seems to have improved that yeah. I really dislike blurry graphics :) Its a disease. Fast and clear for me.
then even FSR4 should be a deal breaker for you


RT performance is definitely something peeps with budget should focus on, more and more games now are implementing RT only approach, because dev times get a lot cheaper, and while lumen/nanite can emulate software rt, performance delta is too big to ignore hardware RT
I feel that the standard RT with with games like Cyberpunk and Dying Light 2 (haven't played the other game) wasn't transformative enough. Even the first PT implementation on Cyberpunk wasn't good enough, but the update that added ReSTIR GI was what I would call really transformative.
ReSTIR GI was there ever since the first PT update, Ray Reconstruction wasnt working properly with PT and was outright disabled for normal RT, which was fixed on later updates which is what you are probbaly talking about
Digital Foundry has a video up with Doom's PT upgrade, and just look how much better reflections on rough materials and emissive lights look. This is what RT upgrades should have looked like in the first place.
just go look at DL2 analysis, it is transformative

P.S. even ignoring hardware RT, features like DLAA/Ray reconstruction are way too underrated imo, both of them transform the game massively, specially Ray Reconstruction, RT with RR was just chef's kiss in cyberpunk
My original plan was to upgrade at the start of this year. With the shithow of GPU launches and prices, that went out the window. My 3080 will have to extend duty till end end of the year, and I *may* go for a 5070 Ti (depending on the pricing then), or the 9070XT.

Right now, I just force DLSS4 into whichever game I can, and things run great for me. While there is no shortage of raw grunt, that 10G frame buffer is getting awfully close to RAM swapping with most games coming out these days.
honestly speaking, hold on to your 3080, wait for next gen launches, where AMD would have caught up even more with Nvidia, or Nvidia would have a fire lit under their asses and reveal something even more transformative, either way, a win-win for you

Plus current console generation lifecycle is coming to an end, better to wait for next gen consoles in 2027 and match hardware specs to it
Check Hardware Unboxed's comparison of DLSS4 & FSR4. FSR4 is good & is usable at 1080p as well like DLSS4, but sure, DLSS4 is still better.

9070XT performs similar to RTX 5070 in RT with close to 5070Ti like raster perf. In PT, surely much inferior to Nvidia. For its price between 5070 & 5070Ti, it surely is sitting in a sweet spot. Say if 5070Ti costs 10% extra over 9070XT, no reason to buy 9070XT.
price delta right now is roughly 20%, which for me just is not enough, leaving aside DLSS4, just lower latency in DLSS FG, DLAA, Ray reconstruction and the fact more and more games are going RT only for their lighting, makes Hardware RT perf an important metric, if the delta was 30% and above, I would make do with AMD, but for a 20% delta between 5070 ti and 9070xt, I would still choose 5070 ti, but thats my personal opinion, there are different priorities for everyone

but personally, I wouldnt buy either of them right now, this console generation is coming to an end, and I would rather wait till next gen consoles are revealed and then build a pc to match their specs, that would make sure my pc is future proof enough for the next 5-7 years
 
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My original plan was to upgrade at the start of this year. With the shithow of GPU launches and prices, that went out the window. My 3080 will have to extend duty till end end of the year, and I *may* go for a 5070 Ti (depending on the pricing then), or the 9070XT.

Right now, I just force DLSS4 into whichever game I can, and things run great for me. While there is no shortage of raw grunt, that 10G frame buffer is getting awfully close to RAM swapping with most games coming out these days.
I am playing older games which don't even have dlss. Nice to run Serious sam at 150-200 fps.

you have already stated before that dlss3 is too blurry for you even at quality, so logically DLSS4 would better suit you
Never said that. DLSS3 quality looks good enough in motion at 4k. At 1440p i had to use DLDSR + DLSS to make it look good for many games ( metro exodus was plain broken in motion for example).
DLSS3 4k performance looks bad - in motion - in many games, ex Cyberpunk and esp RDR2 etc ( which DF guys always say is good - i dunno what there are seeing).
I also use Amd CAS to make things sharper.

DLSS4 yes seems better, but will use it on quality too. Performance gain on 3000 series from quality to perf is much lower vs dlss3.
DLSS4 will be better for me but other factors also matter, and FSR4 should be good enough from now.
Plus future improvements we will get too.

your vram held you back for PT, 10gb is simply not enough for PT and it was just a 3080, you wouldnt get good rt perf for PT unless you were on 40XX series, but thats a subjective matter, DF has amply demonstrated just how transformative/essential RT is on Cyberpunk, same for DL2, I simply wouldnt play either of the games without RT,
Cyberpunk is a great game, and it looks great on raster + HDR ( see renodx mods). Maybe ill play again on PT after 5+ years when i can run it with DLSS/FSR at 120+fps without a 2k$ fire prone gpu and without framegen to get there.
But not interested right now.
We disagree, simple.
DF guys have a slight nvidia bias. Plain RT is just different to me in this game, except reflections. I am happy to give that up for higher fps.

what monitor do you run? if its not an OLED (or doesnt go high enough on brightness) or doesnt have local dimming zones, then its just a placebo, HDR will objectively look worse if both of these conditions are not true.
yes dell aw32 - 4k oled, i play in dark room. Love it There is a massive difference both oled vs ips contrast and HDR vs SDR.
Plus with mods and reshade we can run HDR on non supporting games and customize as needed.

then even FSR4 should be a deal breaker for you


RT performance is definitely something peeps with budget should focus on, more and more games now are implementing RT only approach, because dev times get a lot cheaper, and while lumen/nanite can emulate software rt, performance delta is too big to ignore hardware RT
Its better than DLSS 3 wich at quality is good enough. Yeah DLSS is a + for nvdia. AMD RT perf is good now for the money ( but not at PT).

Anyway, lets agree to disagree. Eventually PT will be the future, once gpus are maybe 3-5x faster than now. And hopefully we can all play it at 4k high refresh rates.
 
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