8GB GPU VRAM may be enough in the future thanks to Nvidia Neural Texture Compression

8GB GPU VRAM may be enough in the future thanks to Nvidia Neural Texture Compression

VRAM may no longer be an issue on graphics cards as GPU vendors begin experimenting with AI-powered texture compression.

Nvidia Neural Texture Compression (NTC) has showcased outstanding compression capabilities, reducing texture size and freeing the encumbered video memory. @opinali on X tested it and found that NTC saves almost 90% of VRAM as textures account for the bulk of utilised capacity.

NTC relies on Microsoft’s DirectX 12 Agility SDK v1.717.x‑preview and requires hardware that supports at least Direct3D 12 Shader Model 6.0. That said, it performs best on AI-capable hardware such as Nvidia’s RTX 40 and 50 Series GPUs, both in compression throughput and overhead.

More at

Source: 8GB GPU VRAM may be enough in the future thanks to Nvidia Neural Texture Compression | Club386

1 Like

‘May’ or May not.

I think we already have some compression, not clear if they are comparing against that or uncompressed. Plus not clear how widely it could get used and whether for all texture or only some subset.

In any case, game devs can use it to create more stuff too and still use whatever consoles allow which is more than 8gb today, and probably will be much more in next gen consoles.