DirectX 12

Now thats a win-win situation for Consumers…

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This is going to be awesome :slight_smile:

Who wants to bet that Microsoft has paid for/licensed AMD’s Mantle code and simply rebranding/renaming it as DX12 with little modification? :grinning_face_with_smiling_eyes:

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Doesn’t matter, coz for consumers it’s better if these companies race against each other :grinning_face_with_smiling_eyes:

People will enjoy high quality gaming in budget…

Anandtech has (as usual) some great articles on DX12 already…


Post merged on Mar 14, 2015

http://www.anandtech.com/show/8962/the-directx-12-performance-preview-amd-nvidia-star-swarm

:grinning_face_with_smiling_eyes:

Would be even better if one could use an older card for just physics etc. i have a crap cpu and an hd4890 doing nothing.

Interesting Read. Even though the results are for just one DirectX 12 optimized game. Not sure where else to post this or if this has already been discussed.

Too early to tell if amd has a lead in dx12 gaming but on the bright side at least the performance claims of dx12 were not exaggerated.
Another game ‘ARK’ will be getting patched for dx12 tomorrow (Friday). that should provide some more dx12 benches.

Yes, and that was an old AMD card. The benchmarks for Fury might be better. Anyway, it’s good that there’s still competition. A monopoly is never a good thing for consumers.

Well that game is based on the same engine as the Star Swarm Mantle demo. The main issue with AMD’s DX11 drivers was that they didn’t have multi-threaded batch submissions which NVIDIA has had since the last 2-3 years. As a result AMD drivers have always been more cpu hungry in DX11. The same issue exists in Project Cars as well where NVIDIA has much better performance. As for DX12 drivers, things can only improve on both sides. Also one must remember that AMD’s mantle experience might help them in getting an early lead.