When Playing RDR2 I noticed that trees and grass look somewhat blurry on 1080p, I noticed the same ting in The Last of Us Part 2 Remastered. After some digging found out that the native TAA implementation is really bad in some games.
That is when got to know about DAA and how to use it instead of TAA in games. But some games don’t support this without DLSS for example RDR2 doesn’t support this without DLSS. But when you use DLSS with 1080p it 720p upscaled to 1080p which doesn’t look good.
Searched a little and found out that You can use DLDSR with DLSS quality, balanced or performance and still have a very good image quality.
So anyone who is playing at 1080p I think you should give DLDSR a shot and see if you like it. I enabled both DLDSR resolution 1.78x and 2.25x and used 2.25x with quality or balanced and still got 60 fps in both RDR2 and TLOU2. For it to work, you may have to set your display resolution in windows display settings to 2560 x 1440 (1.75x) or 2880 x 1620 (2.25x).
I do this for RDR2 on my 2k monitor as well, tho ofc it will take a really good GPU to handle this on 2k as well, I get a stable 100+ frames on my 4080. DLDSR is amazing
You mean the Preset J and K for DLSS tranformer model right? Yeah I used the preset K through DLSS override and it is much better the previous CNN model.
I don’t think it’s unavailable for older cards, but it is demanding and can tank performance without a decent overhead.
RE: CAS, it’s a great tool to have, but it messes with the rendering look in some games (for example, Control). Plenty of other sharpening effects available in ReShade though, so there should always be something to use.
You can try it but it does have perfomance impact like 5-10%. Try it with quality dlss if you don’t get 60 fps increase dlss to balanced or performance. Even with dlss set to performance games look pretty amazing. I only target 60 fps when playing AAA titles.