Graphic Cards Ati VS nVidia

goldenfrag said:
i think most people here will go for 10 more fps than a lil' better IQ.
The minimum framerates are really equal across the board, so doesn't matter if there's a difference of 100-120 in the maximum framerates.
On the other hand, I weep everytime I play GTR on my 6600GT...

Although it's the only game (and a TWIMTBP at that) that has such a bad case of shimmering, it still makes me want to go for ATI next time knowing that the performance will be same whatever I get and the superior IQ will come as a bonus.
 
Well, Chaos, if you think that the Source engine is badly coded, you should check our FEAR :P.

Anyways, i have an ATi x800xl, as you can see in my sig. The thing is that, Valve screwed up with the recent update.

So even 100 fps seems choppy. So, right now, even 100 fps looks better than 90fps. Plus my FPS drops all the way down to 40-45. Which is hell.
 
^^Fear atleast uses dynamic lighting, so there's a reason for it to be slow. CS Source still uses static lightmaps. It has absolutely no reason to run slow on any machine. Hell it lags even on my machine at 640x480 low :P.
 
Ahem, Physics... Texture Detail... blah blah... Dont 4get Source engine is the most flexible even if it doesnt have dynamic lighting and a few other things.
 
^ You need to play Bloodlines. Source really showed it can't handle high amounts of data in a single map.
With the sheer amount of npc's, npc speech, quests, side-quests, items required by most rpg's, it fell flat on its face with a 2gb memory footprint. lol hardly flexible... CryEngine and Serious Engine 2 are flexible.

Even HL2 had to rebuffer every 5-10min. Source can't be overburdened at all, you really need to finetune everything even without using any of the advanced effects.

But yea, CSS itself doesn't really lag. 50-60fps easily at 1280x960 with dips only during intense firefights or smoke. But CSS is essentially just a set of empty maps without much content.
 
saumilsingh said:
^ You need to play Bloodlines. Source really showed it can't handle high amounts of data in a single map.
With the sheer amount of npc's, npc speech, quests, side-quests, items required by most rpg's, it fell flat on its face with a 2gb memory footprint. lol hardly flexible... CryEngine and Serious Engine 2 are flexible.

Even HL2 had to rebuffer every 5-10min. Source can't be overburdened at all, you really need to finetune everything even without using any of the advanced effects.

But yea, CSS itself doesn't really lag. 50-60fps easily at 1280x960 with dips only during intense firefights or smoke. But CSS is essentially just a set of empty maps without much content.
I am running bloodlines (playing it currently) on a FX 5700 now and a 6800GT before... lemme point out - its a TWIMTBP game, but uses the HL 2 engine which was a GITG title....So what the hell I figured...
Surprise... the game looked better on the X800XT...and what u said is right cause the game runs the same on all 3 cards...with visual disparities of course (the 6800 and X800 look really nice) but the ram is a hog...I use 2 gigs of DDR 400....yeah the engine isn't optimised too well..
 
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