Battlefield 2 Mod Editor [Open Beta]

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Battlefield 2 MOD Editor (Open Beta)

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Battlefield 2 Editor Open Beta Release!

EA and DICE are pleased to announce that today, after two weeks of Closed Beta testing, we are releasing the first public version of the Battlefield 2 editor! Over the last couple of days you've probably seen some of the outstanding work that the Closed Beta teams have created using the tools, and now we're giving everyone else the chance to join the fun. Keep in mind that we are considering this release "Beta" software, so it’s still a little rough around the edges, though we’ve worked out many of the kinks. Also, though most core functionality is editable as of this release, there are several more advanced areas of the tools that are still being worked on. One example of of a tool to be delivered in a future update is the Single Player Editor.

[RANK="www.eagames.com/official/battlefield/battlefield2/us/editorial.jsp?src=mod_editor"]More details[/RANK]

Download[49.3MB]

Mod Tutorials

MOD Light Map Samples (710MB)

For those of you wanting to generate lightmaps for maps using the retail version of Battlefield 2 objects, you will need the LightmapSamples.zip file (provided here). Just unzip and read the ReadMe contained inside for placement instructions. Note: this file is 700MB in size and you do not need it for anything other than generating shadows on the retail version of Battlefield 2 objects. Even without this file, you will still get terrain shadows from all objects in your scene.

Samples
 
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