Best story games you have ever played

Out of all the story-driven games I’ve experienced, Life is Strange (Season 1) easily stands out as one of my all-time favorites. The whole vibe of Arcadia Bay just pulled me in — that sleepy, small-town atmosphere where everything feels both peaceful and like something’s quietly simmering underneath. The setting, the moody soundtrack, the autumn-colored skies — it all felt so intimate and real, like I actually knew these places and people.
The time travel concept wasn’t just a cool mechanic, it really added emotional weight to the story. Having that power to rewind time, but still feeling helpless in certain moments — that hit hard. And the choices… man, they made me think more than most games ever have. The way Max and Chloe’s relationship developed felt so raw and human. And the way the story wrapped up? It was heartbreaking but perfect — a bittersweet ending that stuck with me long after the credits rolled.

I haven’t played Detroit: Become Human myself, but I’ve watched the entire game on YouTube — not just one run, but every possible ending. That game absolutely blew me away, even as a viewer. The amount of detail and care put into the branching narratives is insane. I loved how every decision actually mattered, and how your choices shaped not just the characters, but the world around them. Seeing Connor, Kara, and Markus take completely different paths based on your actions was fascinating. Some endings left me with chills, others made me tear up — even without a controller in my hand.

Honestly, both games showed me how storytelling in gaming can go toe-to-toe with the best movies or TV shows.
 
Detroit, hand down the best story game I ever played. The interactive way of playing which change the outcomes so drastically makes it a great game. I highly suggest everyone to try it once, it won't take too long to finish the game.
 
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Out of all the story-driven games I’ve experienced, Life is Strange (Season 1) easily stands out as one of my all-time favorites. The whole vibe of Arcadia Bay just pulled me in — that sleepy, small-town atmosphere where everything feels both peaceful and like something’s quietly simmering underneath. The setting, the moody soundtrack, the autumn-colored skies — it all felt so intimate and real, like I actually knew these places and people.
The time travel concept wasn’t just a cool mechanic, it really added emotional weight to the story. Having that power to rewind time, but still feeling helpless in certain moments — that hit hard. And the choices… man, they made me think more than most games ever have. The way Max and Chloe’s relationship developed felt so raw and human. And the way the story wrapped up? It was heartbreaking but perfect — a bittersweet ending that stuck with me long after the credits rolled.

I haven’t played Detroit: Become Human myself, but I’ve watched the entire game on YouTube — not just one run, but every possible ending. That game absolutely blew me away, even as a viewer. The amount of detail and care put into the branching narratives is insane. I loved how every decision actually mattered, and how your choices shaped not just the characters, but the world around them. Seeing Connor, Kara, and Markus take completely different paths based on your actions was fascinating. Some endings left me with chills, others made me tear up — even without a controller in my hand.

Honestly, both games showed me how storytelling in gaming can go toe-to-toe with the best movies or TV shows.
Second Life is Strange 1. Perfect soundtrack too. I still remember the feels at the end of each episode. What Remains of Edith Finch is another experience one should not miss.
 
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Detroit: Become Human
Hazelight Studio Games
The Quarry
Mafia: Definitive Edition
Remember Me
Uncharted 4
Tomb Raider series
Spider Man series (Insomniac)
The Last of Us
Watch Dogs 1
GOW PS5 series
Ryse: Son of Rome

FarCry 3
Sleeping Dogs
Ori and the blind forest
Assassins Creed 4, Rouge.
GTA 5
 
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SOMA, without a doubt. I played it years ago but still think of it from time to time. Unnerving and terrifying concept that feels truly real- and the developers properly used the medium of video games to drive multiple gut punches; no other medium could've driven this story like this. It's not just a game that has routine gameplay followed by cutscenes to drive forward a story.

It doesn't have much in terms of traditional gameplay, but the act of playing it itself has connections to the narrative, which makes sense in the absolute end.
 
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