kidrow
Guide
Hello all,
I'm curious about how the raw computing power of a GPU is calculated & how it can be used for comparison.
While looking for a suitable card for GPU rendering in 3d applications such as 3ds Max, Maya etc. I came across opinions such as "ATI xxxx has better compute capabilities than Nvidia xxxx" which left me wondering how these calculations are arrived at. Is there a simple formula such as no. of cores x bandwidth x .....?
How are the different architectures compared? So, Nvidia vs ATI or even Fermi vs Kepler, for that matter.
Besides raw numbers, is there any practical significance in distinguishing between gaming performance & raw computing power? Reviews based on the former are aplenty & if they are a good indication of the latter, it makes things a lot easier.
I'm guessing there is no straight answer to this but I'd appreciate if someone could point to what are the elements to be considered to make a proper guesstimate. I've come across terms such as ROP, texture fill rate, Gflop(?), & the like & am not sure what they mean. So before embarking on some googling, I'd be glad if someone could at least point out what are the relevant terms I should be googling for.
Thanks for your time. Much appreciated.
I'm curious about how the raw computing power of a GPU is calculated & how it can be used for comparison.
While looking for a suitable card for GPU rendering in 3d applications such as 3ds Max, Maya etc. I came across opinions such as "ATI xxxx has better compute capabilities than Nvidia xxxx" which left me wondering how these calculations are arrived at. Is there a simple formula such as no. of cores x bandwidth x .....?
How are the different architectures compared? So, Nvidia vs ATI or even Fermi vs Kepler, for that matter.
Besides raw numbers, is there any practical significance in distinguishing between gaming performance & raw computing power? Reviews based on the former are aplenty & if they are a good indication of the latter, it makes things a lot easier.
I'm guessing there is no straight answer to this but I'd appreciate if someone could point to what are the elements to be considered to make a proper guesstimate. I've come across terms such as ROP, texture fill rate, Gflop(?), & the like & am not sure what they mean. So before embarking on some googling, I'd be glad if someone could at least point out what are the relevant terms I should be googling for.
Thanks for your time. Much appreciated.