Career Guidance Sought - Animation/CG as a Career in India/Mumbai

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kidrow

Herald
Hi all,

Calling all CG/Animation pros & those in the know on TechEnclave for guidance. This is the content of a thread I've created on CGTantra, which I'm also posting here because I really need all the help I can get. Many thanks for taking the time to respond. It's much appreciated.

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I really, really need guidance about whether the animation/CG industry is a good career choice in India/Mumbai, & the best way to go about it. Towards this end, I have a whole bunch of questions which I hope you'll will find the time to answer. Many thanks for your time. Greatly appreciated.

First, a bit about myself. I'm 30 years old & currently engaged in business in Mumbai [I'm a small store owner]. As regards academics, I've completed my BA & LLB about 5-6 years back. Though I've always enjoyed drawing & painting, I've never pursued it as a career.

Now, however, I'm seriously considering a career change, given that I can't entirely rely on the waning business. As soon as I was introduced to 3d software [3ds Max], I got instantly hooked & have since been learning 3ds Max in my free time, on Sundays etc. through online resources. I've done some hard surface modleing, texturing, & archviz in Mental Ray.

To get an idea of where I'm at currently, you can check these links - T-54, Bar, Automobile Animation & T-54 Break Wall & Composite. In animation, I've done nothing much beyond the basic bouncing ball.

So now, without further ado-

1. What is the CG job market in India/Mumbai currently like? I've read threads from over the past 2 years in the career & education section of this forum & the picture painted is bleak. Most threads lament the lack of opportunity for freshers, or speak of being made to work gruelling hours for peanuts. The pros, however, always seem to be saying that there is enough opportunity, provided you are good enough. Unfortunately, there isn't a single thread where someone who was dissatisfied with it all in the beginning, stuck through it, & is now satisfied with where he is at. So what is the realistic scene today in India/Mumbai?

Is the demand discipline-specific? For instance, are animators more in demand than say, modelers or lighting pros? Or is it the same irrespective of what discipline you are in?
Can a 30 year old make it in this industry? & if there is, as the pros say, opportunity for someone with a good portfolio, then what is good enough? Maybe, someone could link to a student portfolio which is of the standard expected, so I'll know what to aim for.

2. What kind of salary can a CG pro/animator expect both a) as a complete fresher, & b) 3-4 years down the line in Mumbai? Now, don't get me wrong here. I'm not in it for the money. I could very well pursue law or an MBA for that. But one can't deny that with the risng costs, one needs a decent pay merely to survive. So some rough figures would surely help.

Again, is it discipline-specific? Say, for instance, does an animator command a better pay than a modeler? Or it's much the same?

3. While studying/practicing/preparing does one choose any one discipline such as modeling, texturing, lighting, animation etc. & try & perfect it [while ignoring the others], OR attempt to be a jack of all trades? What are the job profiles usually like? What do the studios expect? Is it any different for a fresher as opposed to a pro?

If specialisation in any one discipline is the norm, then what is the level of specialisation required? For instance, if you are aiming to be a professional modeler, then are you expected to know all of human & animal anatomy, product/technical modeling, low poly modeling, Zbrush/Mudbox etc.? Or just a part of it?

4. What is the scope for freelancing in this field? How does one go about becoming a successful freelancer? How does one build contacts for freelancing?

Does one need to work as an employee in some studio for a few years & then move on freelancing, or is it possible to directly freelance as a fresher? If it's possible to do it both ways, then what's the recommended path?

Why do most people end up doing freelance [That's the impression I get as an outsider]? Is it better money or just a more flexible, structured work schedule, or lack of opportunity in the job market?

5. What are the job interviews like? I'v read there are some reasoning tests? [I may have got this terminology wrong]. What exactly are they? Many rounds of interviews are also usually conducted. So what are these multiple rounds like - mainly technical, or otherwise?

6. What are apprenticeships? What are they like & how do you go about 'em? Do you need to pay for them?

7. Is it necessary to join some institute for either a) learning 3d software or b) for placement? I'm actually pretty confident about learning the required software on my own through books or online. But is joining an institute beneficial simply from the point of view of getting good placements? Or is it all just hogwash?

What is the minimum qualification which is expected, or is there none?

Are there any courses of study which one can pursue that'll ensure you land a good job? Something which is recognized by the industry as being of a certain standing, & of repute

8. As a fresher, where will the best learning experience be - a small studio or a large one? Won't growth be stunted at a larger studio as a result of doing the same limited things over & over? Is there greater scope for being creative at a smaller studio?

9. Lastly, Max vs Maya? How much does it matter which of the big two you have learnt CG on? When studios cite a preference, is it the 1st thing they look at? Is it the end all & be all? Do they allow time to learn the other, if picked?

Again, many thanks to all. It's greatly appreciated. I hope I'm asking the right questions & hope the community can respond because this could very well serve as an FAQ for those keen on joining the industry. Bye for now.
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+1 to all of these questions. I'm pretty much confused about these same things too :(
 
hmm i wanted to write a long post about it , stuck in work though .. will try later , or else will chat with you guys , pm me your id's
 
Yes that would be quite nice. PM'ing you anyways
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salary depends on your skill set....eg: fresher 8k-15k again depends on your art mid level artist 30k-45,60k Pro can 70k -1lac

Freelancing will take time..Again it is totally on skill set How to get freelancing ? networking like cgt expo and posting on forum and industry contact while working in company.

Job interviews are like normal interview with team and art test then HR

Is it necessary to join some institute for either a) learning 3d software or
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for placement? yes and no Totally depends on you how well you can learn ..by looking at your work i think you can self learn it..

small studio or large... Trick question in small studio you get freedom to put your input and work in your way this is not same with every small studio,large studio lot people around and great resources

Max vs Maya Anything thing which you can work both are best at what they do.....You can easily switch each program

Apprenticeships here in inda i think only Rhythm & Hues Studios has it.don't if any other studio has started

I have say it not easy industry has people thing this is...Many quit and switch it other jobs...

There work load and night shift

In field your never going to stop learning there is always new thing to learn
 
Hey, thanks for taking the time to reply. It's helped clear a lot of the confusion.

However, you didn't really say what the chances of a fresher are in making it into the industry. Since you've mentioned that the attrition is high due to long working hours, I guess there is a chance. But do you think the industry is growing or shrinking?

Also, do employers want someone who's discipline-specific, or a jack of all trades, when it comes to freshers? Is there any greater demand for one over the other, or for any one discipline over the other? [say an animator stands a better chance than a modeler?] Are the salaries commanded discipline-specific?

& what is exactly the nature of the tests conducted during interviews? Some egs. would really help.

Again, many thanks for taking the time.

PS- If you're in this industry, knowing which route you chose & your experience would really help.

@kippu - thanks for taking the time to read & respond. I'll PM my id to you. Whether you post a long response here, or decide to chat, do help us out. Much appreciated.

Edit: Tried PMing you but I guess your inbox is full,
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PS: Where do I edit a post?
 
What is the CG job market in India/Mumbai currently like?

same answer if you are good enough you will be picked , there are lots of studios and demand is only growing , Demand is discipline specific , lighters are lots , animators are slightly better in demand, some unique positions are very much in demand like texture painters , matte artists , of course again back to point 1 , if you are good enough you will be picked!

Can a 30 year old make it in this industry?

Yes , why not , only problem i forsee is the initial salary will never be good or sufficient .If you can see through the initial years and grow as expected then in 4-5 years you will be very good

2. What kind of salary can a CG pro/animator expect both

gagan was spot on with the figures provided, the companies that i know of dont allow discussing of salaries so its upto you to put forth your demand, so same thing if you are good , you demand salaries!

3. Job profiles:

well in a big studio , there are different departments and each one is only assigned that job, but when you are studying you atleast learn the basics of all of the different fields and then start working towards what you feel is you major strength lies in ,it means spending lots of sleepless nights staring at the monitor
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If specialisation in any one discipline is the norm, then what is the level of specialisation required? For instance, if you are aiming to be a professional modeler, then are you expected to know all of human & animal anatomy, product/technical modeling, low poly modeling, Zbrush/Mudbox etc.? Or just a part of it?

you should know all of it, that is to be full fledged professional, some people i know go to great lenghts to learn it , they start from clay modelling and study human body and all that , but its something which you cannot just fit in one year so its a process which goes on

4. What is the scope for freelancing in this field? How does one go about becoming a successful freelancer? How does one build contacts for freelancing?

People freelance because they like the freedom that comes with it ,plus the money that you can earn , downside is it is not permanent and you really need to work all around to generate works and keep it coming, of course if you are good at it and have good contacts then its great , if you think you can post stuff online and you can get that to start off , it wont work in the long run

5. What are the job interviews like?

have no idea except that they give you some scenes or tests to see your expertise ,R & H has 2 or 3 days of it
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6. What are apprenticeships? What are they like & how do you go about 'em? Do you need to pay for them?

no they pay you, not much and you get selected only if you are good.

7. Is it necessary to join some institute for either a) learning 3d software or
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for placement? I'm actually pretty confident about learning the required software on my own through books or online. But is joining an institute beneficial simply from the point of view of getting good placements? Or is it all just hogwash?

you can mostly just learn it on your own if you are interested . i feel they are just hogwash

What is the minimum qualification which is expected, or is there none?

only your portfolio is your qualification

Are there any courses of study which one can pursue that'll ensure you land a good job? Something which is recognized by the industry as being of a certain standing, & of repute

they love art students , painting ,sculpture , figure drawing, photography too... thats an offshoot courses , of course primary is only your portfolio , not your courses.

8. As a fresher, where will the best learning experience be - a small studio or a large one? Won't growth be stunted at a larger studio as a result of doing the same limited things over & over? Is there greater scope for being creative at a smaller studio?

as a fresher if you get into one of the top studios ,after 2-3 years you can command a much higher salary in the other studios! and also you get to experience bigger projects and see the top artists at work, smaller studios rarely get these big budget jobs.

9. Lastly, Max vs Maya? How much does it matter which of the big two you have learnt CG on? When studios cite a preference, is it the 1st thing they look at? Is it the end all & be all? Do they allow time to learn the other, if picked?

Its your call ,find one software ,stick to it and create good art , mostly now both have become similar.

disclaimer: i run a small archviz setup , we do local and international work, my wife works in r&h and i have lots of other friends in different studios all over the place

if you are dedicated and want to follow this with passion you will make it like any other field, dont do it like a job, good luck
 
A big thank you to Kippu for responding! Yes, I'm an ass for not thanking you earlier, but not an ungrateful wretch. I could blame the delay on certain developments at work which has taken my mind off 3d for a while, but I'd still be an ass! So apologies for the delay.

I do appreciate the time you've taken to help me out. & you've helped tremendously. Again, much, much appreciated!

Also, a big thank you to GaganJain as well.

You'll have no idea how much you'll have helped!
 
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