Crysis 3 - Discussion Thread

^^^ come on bro its been an yr. and he has repaired his damages ... LOL

Yes I guess so! The strange part is sometimes in the game it's clearly audible that Alcatraz is breathing heavily. Now with a damaged lungs like his how on earth does he breathe? Also, if he is breathing... why is the suit talking for him, he should be able to talk. Or is the suit fused with his consciousness so strongly that it's taken over him completely? Oh well, too many questions... I got to replay the series again sometime.
 
MP alpha is said to run for 3 more days
Since its alpha anything i say here wont/might not make to end product. But still. Firstly the game didnt crash at all for me. I didnt even see an odd texture anywhere. Only problem i faced was with sound. But i think it will be fixed.
The game play was fast and nice. The mode available is crash site. With limited gear. No customization options (yet). So cant comment much on that. They have a quest system like last time where you can select certain quest before match for that match and it will give you bonus experience.
Also at the end of match, they also have a highlights reel for the match (just for u, showing ur kills) and also each time you die, they run a clip showing how you died in the killer perspective.
There is also VOIP support which people were utilizing even now. There are also plenty of servers online now and i found least ping servers of 160. Played on server with ping around 320 and there was no significant lag noticed. I think they have optimized the code pretty well.
Not sure if i can post any screens or so. Will check and upload some if i can.
 
Its too early to say yet. There is distinct difference in the environments. Crysis 2 was very bright ... but the multiplayer map has a more dark tone. Suit abilities are currently the same(except ofc no energy for running). The gameplay as such remains the same as i guess, didnt see much difference. Also havent seen the bow in action yet :)
 
Crysis 3 minimum, recommended and high performance PC specs released


While the minimum specs seem fairly modest, Crysis 3 clearly scales quite well, with a set of ultra-settings specifications laid out on the Crysis website. Crysis 3 is headed to PlayStation 3 and Xbox 360, too, and is due in February 2013.

  • MINIMUM SYSTEM OPERATING REQUIREMENTS FOR PC:
    • Windows Vista, Windows 7 or Windows 8
    • DirectX 11 graphics card with 1Gb Video RAM
    • Dual core CPU
    • 2GB Memory (3GB on Vista)
    • Example 1 (Nvidia/Intel):
    – Nvidia GTS 450
    – Intel Core2 Duo 2.4 Ghz (E6600)
    • Example 2 (AMD):
    – AMD Radeon HD5770
    – AMD Athlon64 X2 2.7 Ghz (5200+)


  • RECOMMENDED SYSTEM OPERATING REQUIREMENTS FOR PC:
    • Windows Vista, Windows 7 or Windows 8
    • DirectX 11 graphics card with 1GB Video RAM
    • Quad core GPU
    • 4GB Memory
    • Example 1 (Nvidia/Intel):
    – Nvidia GTX 560
    – Intel Core i3-530
    • Example 2 (AMD):
    – AMD Radeon HD5870
    – AMD Phenom II X2 565


  • HI-PERFORMANCE PC SPECIFICATIONS:
    • Windows Vista, Windows 7 or Windows 8
    • Latest DirectX 11 graphics card
    • Latest quad core CPU
    • 8GB Memory
    • Example 1 (Nvidia/Intel):
    – NVidia GTX 680
    – Intel Core i7-2600k
    • Example 2 (AMD):
    – AMD Radeon HD7970
    – AMD Bulldozer FX4150

Source: Crysis 3 minimum, recommended and high performance PC specs released | VG247
 
[NOOB]oh boy!!quad core CPU?i have got amd EIGHT CORE CPU!!!Man,i am streets ahead of everyone here.i am going to rip this game apart.(Also Don't for get my 100GB KA GRAPHIC CARD,SAB CHALTA HAI)[/NOOB]
 
[h=1]Crysis 3 PC to ship with full advanced graphics options[/h]
At launch, Crysis 3 will support a number of advanced graphics options and high resolution textures, which were added to Crysis 2 post-launch

Users will be able to fiddle around with a number of menus, which PC Gamer has listed as Game Effects; Object; Particles; Post Processing; Shading; Shadows; Water; Anisotropic Filtering; Texture Resolution; Motion Blur Amount and Lens Flares.


Technical director Marco Corbetta said Crysis 2 didn’t have all these options at launch because development of the console versions sucked up more time than Crytek expected.


He also said the team has made significant enhancements over Crysis 2, specifically in the areas of “AI navigation system, animation system, water, fog volumes, cloud shadows, POM, AA, cloths, vegetation, particles, lens flares and grass”.


“The past year has involved a lot of performance and memory optimization work on many areas and for all platforms, as well as work on the rendering side,” he said.


“One of our big goals was to improve image quality, and a lot of work went into developing several DX11 based anti-aliasing techniques for PC, which means gamers will now be able to pick their favorite – this is relatively involved on a deferred-based engine, since it involves selecting every technique and accessing multi-sampled buffers, versus the usual ‘flip the switch’ approach.


“On top of an improved tessellation system we’ve also introduced character/vegetation tessellation—and since tessellation performance was still not optimal for the level of detail we wanted to achieve, we also did research into different areas and introduced what we called ‘Pixel Accurate Displacement Mapping’ for macro details with nice real-time self-shadowing.”


In English that probably means “it is pretty gorgeous”. Crysis 3 is due on PC, where it will almost certainly look astounding, and on PlayStation 3 and Xbox 360, where it will probably be pretty damn good but not up to Master Race standards, in February 2013. see if your gaming rig can handle ultra settings with the newly-released system requirements.

Source: Crysis 3 PC to ship with full advanced graphics options | VG247
 
Hi has anybody tried crysis 3 on their xbox? for me it gives a pathetic frame rate and a lot of tearing as well....

please let me know if you guys are facing this issue as well and how to resolve it, if it is only me..
 
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