Deadlight - Discussion Thread

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Ethan_Hunt

Secret Agent Man
Herald
Another post-apocalyptic XBLA title?

deadlightkeyartfinalqil.jpg


New independent Studio Tequila Works is delighted to announce that their first title Deadlight is to be published by Microsoft Studios exclusively for Xbox LIVE Arcade. Life has disappeared in the apocalyptic world of Deadlight, there is little to keep a person going on this earth. Except for a lone man that sees a purpose and crosses the American West Coast. Yup, there's another survival game headed to your console, however surviving is slightly different in this original cinematic puzzle platformer.Deadlight is the first title to come from independent studio Tequila Works whose veterans of the industry know more than a little about games.

In announcing the publishing deal, Raúl Rubio, CEO and Creative Director at Tequila Works stated, "our philosophy is to create tasteful things. Our team integrates highly experienced people who still keep the ability to see the world with amazement every day, and enjoy challenging their creative talents".

With the promise of something new, creative and full of character, we will definitely be keeping our eye on Deadlight which will be coming exclusively to the Xbox Live Arcade this Summer 2012!

Source: Gamercast

Debut Trailer:

[media]http://www.youtube.com/watch?v=iBX4Z3wucGc&feature=player_embedded[/media]
 
[media]http://www.youtube.com/watch?v=ZajzuvLAL7w[/media]

I think it is high time I get my console RGH'ed. A lot of XBLA titles coming up!
 
The gameplay looks very interesting for a 2D game. Me likey!
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I told you this earlier

Heh I know. All said and done, RGH is a paisa-vasool investment. Not to mention I think the ROI from the earlier drive hack was very good.
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This game is so reminiscent of Shadow Complex. Can't wait for these titles to blow up the XBLA scene this year. Good times ahead for MS.
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XBLA hot-prospect Deadlight has its story explained

Deadlight could be this year's Limbo, this year's Shadow Complex - this year's Summer of Xbox Live Arcade stand-out hit.It's a side-scrolling platform game, but it hopes to become much more through a stylishly presented post-apocalyptic story.And it's the story that the latest Deadlight developer diary sheds light on.

Deadlight's story was spun out of an image - a picture of a silhouetted man in a long coat aiming a long-barrelled gun at something off-shot. He's backdropped by an orange an pink sunset sky. Who is he? What's he doing? Why is he dressed like Neo from The Matrix?

Tequila hired Antonio Rojano - a script writer with no video game storytelling experience - to flesh out the tale. Deadlight's central character is Randall Wayne. He's not a cop, a soldier, a murderer or a survivor. He's not a scientist. He's not a hero.

"He's just a normal guy, with his own problems, weaknesses and fears," said Rojano. And he's undergoing both a physical and mental journey - one that will unfold gradually as you play.

Wayne's been caught up in some kind of virus outbreak. The game's first cutscene tells us we're 145 days after Patient Zero.

Tequila CEO and creative director Raul Rubio added: "Deadlight is not an objective story. It is told through the eyes, thoughts and diary entries of Randall Wayne."

Deadlight's due out at the very beginning of August, exclusively on Xbox Live Arcade

Source: Euro Gamer
 
The game is just :hail:

Just started it this morning and it's a combination of Shadow Complex, Limbo and a bit of story from The Walking Dead. Amazing visuals, sound-effects and atmosphere. The platforming element could have been tweaked a little, but it doesn't not hamper the gameplay. Will resume it tonight. :D
 
Deadlight Review - IGN -by Ryan McCaffrey (8.5)

It’s hard not to be reminded of previous Summer of Arcade stars Limbo and Shadow Complex when you fire up Deadlight. Like its Xbox Live Arcade forebears, it’s a side-scrolling puzzle platformer, it emphasizes exploration, and it boasts breathtaking art direction. But is Deadlight as good as the Out of This Worlds and Flashbacks from which it clearly takes its inspiration? No, but it’s still one of the finest XBLA titles of the year.
Deadlight is set in 1986 – a time when the absence of modern communication devices amplifies the sense of despair and isolation. Seattle-area resident Randall Wayne is a mess. His wife and young daughter are missing, he’s having painful flashbacks to when he lost his family, and, oh yeah – the city, country, and presumably world have been overrun by zombies.
“Zombies for the 7,369th time?” you ask with rolling eyes? Yes and no. Deadlight is no Left 4 Dead-style action game. It’s true that you do sometimes wield an axe or a gun and must, on occasion, liberate an infected person’s head from their undead body, but Randall progresses by running, jumping, rolling, and generally trying to avoid the red-eyed menace that hungers for the flesh of you and your missing family. You feel anything but empowered as everyman-Randall; it’s possible to mash the B button and shove off one zombie who gets a hold of you, but you can kiss your life goodbye if two or more get within grabbing distance. This ups the tension, often making you think quickly to figure out the ideal escape route from the area you’re in. Occasionally – and thrillingly – the noose that’s perpetually loose around your neck gets pulled a little tighter during the handful of straight-up run-for-your-life scenes as Randall’s chased by an overwhelming undead horde or a machinegun-firing helicopter.


It’s the search for your wife and daughter that drives the surprisingly engaging narrative forward, and it takes you from the outskirts of the city, through an unexpected trip into the sewers, and into downtown to an alleged survivor safe haven. Naturally, things aren't what they seem, and the story’s numerous mini-twists – all told in graphic novel-esque stills narrated by Randall – paint a bleak picture about the state of humanity. The final, giant-sized plot twist was a shocker, and I appreciated the game all the more for successfully surprising me.​
In fact, it’s Deadlight’s presentation that surprised me most of all. Quite simply, its aesthetic is gorgeous, with a silhouetted Randall in a darkened foreground running for his life in front of a drab, muted, crumbling Seattle. Several of Deadlight’s set-pieces are so stunning that I had to actually stop to admire them before pressing onward. Randall’s gravelly, determined-yet-pessimistic voice acting is also laudable, as is the somber soundtrack (seriously, just fire up the main menu and listen).


Unfortunately, the overly long sewer section features some frustrating platforming sequences whose solutions blend confusingly into the muddy backgrounds, and worse, its murky look makes you long to get topside to the city’s jaw-dropping backdrops. You’ll also inevitably make a fatal leap in an undesired direction every now and again, and the gauntlet-running final sequence will likely require a frustrating number of attempts and has the only semi-annoyingly spaced-out checkpoint in the game. Compounding this is Randall’s head-scratching inability to swim, meaning any water that comes up past your ankles becomes instant death, a la Grand Theft Auto III. These flaws are the difference between Limbo’s transcendent excellence and Deadlight’s mere greatness.
At five-ish hours – complete with a trio of playable, Easter-egg pocket videogames that each parody modern hits – Deadlight is extremely easy on the eyes and almost as easy on your hands. It never outstays its welcome, and you simply must finish it to discover the story twist you’ll likely never see coming. Thus far, Deadlight is the star of Xbox Live Arcade’s summer.

CLOSING COMMENTS
Deadlight lacks neither style nor substance, and it lasts just about the perfect amount of time. The story is minimal but engaging, and the ending is unexpected -- in a good way. A couple of sections stumble a bit, but not enough to detract from what is an engaging, memorable experience.

 
Done with the game a couple of minutes back and it was amazing. Loved every bit of it. Come to think of it, I think I enjoyed it just a wee bit more than Shadow Complex. And guess what, it wasn't a 2 hour game after all. Well, not for me at least. Took me close to 5 hours to complete it with all the deaths & some minor stuck-ups. But all said and done, this game lived up to my expectations. :)
 
@Gannu: Another XBLA title goes into the PC gaming section. Yes, you heard that right. Tequila Works just said that it's bringing this post-apocalyptic game to the PC. :yahoo:

Tequila Works revealed that it is bringing DeadLight to PC, and plans to release its puzzle platformer on Steam in time for Halloween!

Key Features:

Deadlight is a narrative driven puzzle platformer set in the postapocalyptic '80s devastated by a zombie epidemic.
A unique graphical approach with 3D backlit silhouettes increasing immersion with a continuous notion of danger.
Survive above all and face your fears.
Solve obstacles, dodge zombies, set traps and manipulate the environment. Escape any way you can!
Combat is always an option, albeit a poor one

Source: Worth Playing

It's coming out on 25th October on Steam. :D
 
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Game has now released and unfortunately, the frame rates are still capped at 30fps. :(

But that shouldn't stop you from playing this at all. :)
 
It was very awesome experience playing it which reminds me I still have to play Mark of the Ninja wait there is AC3 here
 
Completed the game today. Overall a nice platformer and it did bring a lot of Limbo memories back, a good thing that. However, I felt the developers could have put a little more thought into the puzzle elements of the game. Then again Limbo just raised the bar so high for these games, can't say enough about how much I loved that game. :)
 
What a severely underrated title! :(

Started the game yesterday and sat through 4+ hours in a single sitting! It turned out to be THAT good. Somehow the reviews do not do justice to the game. Loved the atmosphere and the gameplay. Looks like a short game to me as the first 2 acts were done in under 4 hours and there's one last act remaining. The puzzles and chase sequences were very good. Fortunately, the recent patch enables 60 fps and fixed some bugs.

Just the last bits remain. Will complete it today evening and move on to Farcry 3! :D
 
Forgot to update! Completed the title and the last portion that remained, barely took 5 minutes for completion. :P

Kudos to the developer Tequila Works for a very good title. Going by the critics’ reviews, the title did not receive the acclaim and support it deserved save for a few that genuinely appreciated it. I hope Tequila has many more such titles in the offing.
 
This year has been killer for Arcade Titles they are nailing down Retail games.

Did you played Fez one of the better titles ?
 
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