DirectX 9 SDK Update (April 2005) Released

The DirectX 9.0 SDK enables developers to build outstanding games and graphics applications by taking full advantage of DirectX technologies built into Microsoft Windows. Updated every two months, the DirectX SDK provides additional C/C++ and Managed libraries, samples, tools and documentation over and above the Microsoft Platform SD

What’s New in the April 2005 Update
This release includes changes to D3DX library, graphics samples, tools, and documentation updates. Updated developer runtimes and the DirectX Redistributable (DirectX 9.0c) are also included. The following features have changed for this release; for a complete list of updates, please refer to the "What's New in DirectX 9.0 SDK Update (April 2005)" page in the SDK documentation.

D3DX Updates
*UVAtlas API - These new API's automatically generate a unique UV texture mapping for an arbitrary mesh, maximizing texture space usage and minimizing texture undersampling (stretch).

*Reduced effects memory footprint - A new flag (D3DXFX_NOT_CLONEABLE) has been added to allow users to specify that an effect will never need to be cloned by the effect system. Using this flag can notably reduce the memory footprint for an effect.

*The precomputed radiance transfer (PRT) system has been enhanced with fast raytracing methods have been added for direct computation of ray/mesh intersections against a simulation scene.
Microsoft.com
 
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