Enemy Territory: Quake Wars :- Review

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Sirusness

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Multiplayer : Aliens VS Human.....Cannot be like CS :hap5:
Enemy Territory: Quake Wars will offer gamers the chance to give the Strogg a crash course on human kick-ass history and send them back to their home planet once and for all. The game also has a twist as players will also have a chance to see how the other half… fights.

Enemy Territory: Quake Wars is an online strategic shooter and if you are unclear as to what that means think class-based multiplayer or to make things more obvious, Battlefield 2 but with aliens. The game is a prequel to the Quake 2/Quake 4 games while it is set only 60 years into the future making most of the weapons and vehicles somewhat familiar. The secret weapon for any developer is including an alien race in the game as that provides the creative freedom to explore various weapon and vehicle designs and formats. Enemy Territory: Quake Wars will be a pure multiplayer game.

>>>>>Game Engine:
A lot has been heard about the technology behind ET:QW, even though the game will be built, to a great extent, on the Doom 3 engine. When the news was first heard, gamers were apprehensive as the Doom 3 engine came under a lot of criticism for its inability to handle large outdoor areas. In order to address the issue, iD Technical Director and owner John Carmack, has developed a proprietary texture mapping technology he named MegaTexture.

The main aim of MegaTexture is to avoid texture bugs and glitches but its development has introduced some exciting, additional features which should make ET:QW maps extremely exciting places to inhabit.
The main principle of MegaTexture is the painting of a single massive texture (approximately 32000x32000 pixels large, or 1024 Megapixel, or 1 Gigapixel), covering the entire polygon map. This will render maps without any fogging offering over 1 square mile of terrain with inch-level detail. The technology provides unique maps without any repeating textures. This MegaTexture will also be able to store information such as what type of sound should be played at certain areas of the map i.e. different sounds for walking on grass or on gravel etc. This technology will allow a detailed experience we have never encountered before while the real beauty of the system is that when compressed the MegaTexture will only need 8 Mb of video RAM (from an average size of 6 GB when uncompressed).

As with the Doom 3 engine, lighting will also be very important to ET:QW. Each map will experience the lighting associated with a 24 hour cycle and the amount of light will have a definite impact on actual gameplay. Certain areas of the maps will offer better cover, or ambush potential during certain times of the day.

As is the case with any self-respecting next-generation game, ET:QW will feature a vastly improved physics engine. The important of physics will be most evident when using or observing vehicles. Strogg flying contraptions will use gravitational forces and will react differently to GDF planes and helicopter-like machines. Ground vehicles will have the surface react to their wheels so obstacles might be an issue for some forms of vehicle and not for others.

>>>>>GamePlay
Enemy Territory: Quake Wars is a multiplayer only so it makes sense that a lot of its charm will lie in how the teams will be balanced. In many ways this new game veers away from its predecessor as the two teams are very different, one is a human force and the other a blood-thirsty alien race bent on world domination after all.

Although such a confrontation may be a good recipe for making movies and single-player games, it is not perfectly suited to multiplayer games. The way Splash Damage and iD have addressed any balancing concerns is to rely on classes. ET:QW is a class-based MP game and as such will feature similar classes for each team.
Splash Damage however, did not want to use the usual way of balancing teams, i.e. having very different weapons deliver similar levels of damage etc. What makes balancing gameplay even more challenging is that The Strogg and the GDF each will have unique military objectives, such as constructing a bridge or hacking a shield generator, opening up the game to a variety of player created strategies thus making balance a very important factor.

Information:MegaGames - The Hardcore Gaming Experience
Check for More Screenshots Here:
Enemy Territory: Quake Wars - MegaGames previews
 
How many people have got rigs to play this game in multiplayer!?! :rofl: .. Amazing looking screenshots *as usual*
 
Grrrh said:
How many people have got rigs to play this game in multiplayer!?! :rofl: .. Amazing looking screenshots *as usual*

About
The final specifications hasn't been released by id Software yet, thease are according to take2.co.za. Expect ET:QW to require more RAM than what is stated here though, 512 MB for minimum & 1024 MB as recommended would probably be a better guess, since Doom 3 required 384 MB

Recommended System Requirements
Operating System: Windows XP
Processor: CPU Pentium 4 2.4GHz or Athlon64 3000
Video Card: Geforce FX 5700 or Radeon 9600 or higher
CD-ROM: CDRom 52x or DVD Rom 16x
RAM: 512 MB RAM

Information:- www.freakygaming.com
And if you want to check some videos here is the link::hap2:
http://media.pc.ign.com/media/748/748377/vids_1.html
 
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