Far Cry 2 single-player campaign could last "close to 50 hours"

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Blade_Runner

Forerunner
From CVG

The single-player campaign in FarCry 2 alone could keep gamers occupied for up 50 hours, says the game's producer, Louis-Pierre Pharand. We knew, just by looking at the game's enormous free-roaming environments, that it would be big, but 50 hours is epic. You can take a look at the official trailer here.

"Just on single alone, gamers can potentially have close to 50 hours of game play," Pharand told CVG, when we asked if he'd considered adding a co-op mode to the game.

"We decided to abandon it for this instalment simply because of the complexity and size of the game," he said. "Add the Multi experience & the Map Editor... gamers will have their money's worth with FarCry2."

Far Cry 2 Interview

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bahh... Welll even Farcry or Crysis can last upto 50 hours if you really try to explore the whole map of each stage... Also dont take that Jeep/Boat/Plane and just travel on foot...
 
xXx said:
50hrs...are they providing RPG/STRATEGY type gameplay similar to Oblivion :P

Well explained here:

You've said you're not trying to control the player's experience. In such a vast area and without an overriding goal, aren't you worried about players getting lost and bored?

Pharand: That is a very good question. Yes, that was definitely a concern we had and we worked hard to find ways to solve this design problem.

First, the missions are definitely there to guide the player towards a goal to assure he knows how to progress in the world without hesitations.

Second, while following those goals, it will be very easy to spot optional locations where it is possible to save, gear up, gather intelligence and buy weapons to spice things up.

Third, on top of those optional areas which are literally identified on the map, we have a diamond tracker that makes it pretty easy to know if diamonds are nearby which renders exploration more enjoyable.

Since diamonds are used to unlock new weapons, they will definitely be something handy for everyone.

Fourth, AI is also completely autonomous and therefore no patrols or small guard posts will feel the same twice, which is definitely one of the key factors at work here.

The amount of emergent moments generated out of that is pretty impressive and still keep us excited when we play even after 3 years... so we believe that will definitely help keep the excitement levels higher than pre-mashed experiences that last only once.

We firmly believed it was better for Far Cry 2 to let the player fully express himself, so we decided to deal with the design challenges related to that instead of going the easy route and control everything.

Players will always know what the current goal is and will be free to act as they please along the way. The important part is to make sure the options are well understood so players do not get bored.
 
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