FarCry full glory guide

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fcry64

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after having received enough pms previously regarding this and one recently by a friend here, i decided to post this. i have noticed that stil many haven't known to preconfigure farcry properly..i get pms on how to install the patches and enable hdr etc...although enabling hdr is very easy and is a small command line variable change, i 'd like the same people to go through this small guide i composed now.

this is a short guide to enjoy all the graphics FarCry can sport

step1:

download FarCry 1.3 patch

download FarCry 1.31 patch

download FarCry 1.32 patch

step2:

download FarCry 64bit upgrade patch(don't dl FarCry 1.4 patch; causes problems on most systems and especially w/ the 64 -bit)

download FarcRY 64bit exclusive content upgrade patch(choose the correct version to download - us/uk....if u don't know what ur version is go for the uk)

step3:

instead of step2; step 3 is recommended. to use the 64-bit patches u have to run them on x64 based operating systems. so incase u don't want to take the trouble installing a 64-bit OS for 'full FarCry 64-bit glory' u might want to do this. actually, throught the game the 64-bit vs 32-bit ka difference in IQ is minimal/unnoticeable but is followed by a very small reduction in performance in 64-bit FarCry execution. so to save the hassle please try this mod; i haven't updated my self w/ the mod in that link...whether it has a custom cfg file or not. but it hardly matters.

FC 64ecu to 32os conversion, FarCry Downloads, FarCry Mods

step4:

install in this order:

farcry full game

FarCry 1.3 patch

FarCry 1.31 patch

FarCry 1.32 patch

FarCry 64bit upgrade patch (not if u use the 32-64 bit converter mod)

FarCry 64bit exclusive content upgrade patch (not if u use the 32-64 bit converter mod)

*for some reason the problem starts w/ not being able to install the first patch over the 'other versions' of farcry for example the megagames version. in that case i worked out the hack for it. illegitimate copies install some files differently. so incase the 1.3 doesn't, use this workaround:

1)open the run dialog box from the start menu

2)select the FarCryPatch_v1.3_t.exe patch file

3)click the blued out text. go to the end and after the quotes give a space and type "/a" (again w/o quotes).it should appear like this:

"E:\New Folder\setups bench games\FarCry with 64bit\FarCryPatch_v1.3_t.exe" /a

123cm8.jpg


click OK

4)a location for extraction has top be specified. do it.

5)browse to the extracted location and go to xxx:\program files\Ubisoft\Crytek\Far Cry\FCData\Shaders.pak

6)copy the file to ur farcry location..to this dir(FCData in farcry folder)

eg

E:\Ubisoft\Crytek\Far Cry\FCData

7)Now install teh 1.3t.exe patch followed by 1.31>1.32>64-32 bit conversion mod or the 2 64 patches themselves(either of the 2); it checks for the scripts .pak file and compares. since it is a perfect match, no problemo

step5:

run the game. set the options to very high + ultra high for water. qui t teh game

goto main dir. find system.cfg. select open w/ notepad. find and set

r_Texture_Anisotropic_Level = "16"

e_vegetation_sprites_distance_ratio = "100"

r_HDrRendering = "2" or "7" (7 for a more haloed effect at times + different drawing of dynamic lightning)

Ps - if the mod has a .cfg file that is being put into the main folder after instal, then i guess step5 can be skipped

step6:

now go get owned by mutants

step7:

for hdr + aa functionality (traditional AA!)

Farcry Pre-Release HDR + AA patch download from Guru3D.com

however it only seems to work on ati cards properly

try experimenting w/ gamm correction on/off + transperency aa on/off w/ this patch if at all u wish to try it.

ps - it often corrupts ur bin32/fcdata folder ...u might need to reinstall

other notes:

patch 1.2 is the minimal requirement for enabling hdr;

the 64-bit patches are really good for candy - but one can skip em' and go just enable hdr.

vegetation_sprites_dist.... cvar does away w/ the distant trees/vegetation from transforming into sprites or 'fakes' that don't look good due to reduced polygons
 
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