Monitors First LCD at 100 Hz: the end of afterglow

dipdude

Skilled
Gamers, the future of LCDs is at 100 Hz !

img0018165lj6.jpg

Testing the Samsung LE4073BD

Partially unveiled at CeBIT 2006, 100 Hz technology is coming for LCDs. The idea is that monitors will no longer display 50 or 60 images per second but 100. How it does this is something we will go into later. What is important is that Samsung is headed in the right direction. Finally, LCD technology is considerably improving much more than going from 16 to 2ms. Under certain circumstances, the first 100 Hz LCD is as good as a CRT.

img0018130uv0.jpg

On the left, a 50 Hz sequence and on the right, the result at 100 Hz

Salient Features:
  • It is possible to connect the monitor to your computer with the HDMI input. This TV could be used as a computer monitor (even if the resolution – 1366 x 768 pixels might be a bit low),
  • Monitors – dedicated to computers – using the same technology or at least based on the same principle will be released in 2007.
  • 100 Hz technology worked with all three possibilities: TV connected to a computer, to a console, to a DVD player. There is no need in hiding it, the 100 Hz is amazing. It is by far the best innovation brought to flat monitors in years. Here is the explanation in pictures of the functioning of this technology and most of all the results with movies, cartoons, games etc…
Conclusion:

Finally, a real progress in games. Three cheers for 100Hz! We just have to point out that the miracle isn´t yet complete as movie rendering didn´t quite convince us. Fluidity and sharpness were ironically a little too much and it didn’t seem like a natural rendering. Too bad this system was implemented on a TV. For movies none of us liked it, however, 100 Hz rendering in games, sporting events and even TV shows was good.

Now back to games. Whether it’s with the computer or game console, 100 Hz brings a considerable improvement. It is so good that for the first time it looks very much like CRT rendering.

Now, this improvement is so significant that one silly question came to our mind: why work on interpolating an image to double the frequency and not impose real support of 100 or 120 Hz for graphic cards or game consoles? We agree on the fact that none of the current consoles are currently able to sustain this frequency, but our computers do. At least those who have a very good GC and /or who play games that aren´t too performance hungry. (With vertical synchronisation if your card couldn´t hold the 100 fps, you could reduce it to 50). For now there are no answers to this question and we should directly ask panel manufacturers.

The improvement to a real 100 Hz would be all the more useful because the current solution has at least one inconvenience. Let´s say that the cards send at a frequency of 50 Hz images N and then N+2 and that the monitor calculates the intermediate N+1. To calculate this image, the TV would have to store in memory the previous image (N) and N+2. This mean that it will have to know the N+2 and consequently postpone the images displayed.

For the detailed article and analysis visit: 1rst LCD at 100 Hz: the end of afterglow (page 1: Test of the 1rst LCD at 100 Hz) - BeHardware
 
I would rather buy a SED display when it comes out!! Why spend a premium on an LCD tv when the best it can do is to be as good as CRT tv "under certain circumstances." :bleh: :bleh:
 
Back
Top