Game file sizes could soon be 70% smaller

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dipdude

Forerunner
One of the most interesting talks at London’s GDC (Games Developers Conference) this week came form one of the lesser known companies called Allegorithmic, who claim they will be able to reduce texture file sizes in games by up to 70%.

Their new programs, that they hope development artists will soon be using as an industry standard, are called ProFX and MaP Zone 2. Their ambition is to keep the graphical quality of game textures at the same standards as current games, whilst dramatically reducing the amount of data required for the game to work.

The implications of such a technology would be far reaching. As the current trend of digital distribution gains momentum a huge emphasis is being placed on games being made smaller and thus downloadable quicker. Their claim is that the current tool of choice for most games artists, Adobe Photoshop, is not ideally suited to making textures for games.

I was doubtful of this technology; however the company ran a demo that persuaded me otherwise. In the demo they had a bathroom full of beautiful textures, then with the flick of a button the bathroom took a more hellish look – all the while the textures looked the equal of Half Life 2.

The next demo was of a game that is due to come out for the XBOX Live Arcade called ‘Roboblitz’. Due to the requirement to get the game under 50MB, the developers needed to keep the textures as small in filesize as possible. Using the new texture system the overall size for all the textures was less than 280KB – watching the game (which runs on the Unreal 3 engine) I was amazed.

Confused by the fact that I hadn’t heard about this technology before, I spoke to one of the men behind it directly - Dr Sébastien Deguy. He assured me that there were no catches with his system, that if a game contained 1GB of textures he would be able to reduce that to 300MB and lose no quality. When I asked why everyone wasn’t using the program at the moment he explained it was due to people needing to be retrained in learning a new system. He was optimistic however, that soon all games companies will be using their new texture tools.

So what are the implications for you and I? In terms of traditionally packaged games that come in boxes, there probably won’t be much difference. Dr Deguy argues that if textures are smaller in file size and easier to create, then next-generation companies will be able to create even more textures for the games. We may then see a big leap forward in how richly detailed games are in the future as they triple the variety of textures the game includes.

The biggest impact however will be the benefits this will have to digital distribution. Games with texture quality and diversity matching Half Life 2 may soon be available in minutes of downloading rather than hours – for gamers this can only be a good thing.

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bit-tech.net | Game file sizes could soon be 70% smaller
 
Similar technology has been in the making for sometime now.

.theprodukkt from Germany had developed .kkrieger somewhere in mid 2002.

The game size was around 96Kb (Yeah KILOBYTES not MEGABYTES) and it required some great specs at that time.. But the results were awesome !!! It should run sweetly on most machines nowadays.

There are also some other demos for download.

This is a must see guys.. It's just awesome.
 
i wouldnt have beliveved if i hadnt seen it . miracles...but then again if you have seen rips of games...eg Gta 3 , that actual game without sound was somewhere around 120 mb .

and the game was huge , but unpacked it was big .

but for 98 kb that is an ossum develop .
 
Sounds like great news, if implemented...wouldn't leser texture size men less vram required in video cards ?
 
Why is it bad news for Blu-Ray/ HD DVD? The more the space they have, the better. The game developers can fit even more detailed textures/more textures itself now. The extra space could also be used for better/ more cutscenes or extra features. Alternatively(tho not a very good idea in the long run) they could save money by just sticking to the old system as they have enough space and not spending money to train their people in the new system.
 
This is awesome tech.... but I dont know if the common person will understand. I know a lot of ppl who think the larger the game (no. of CDs :lol: ).. better the game !!!
 
This is the direction that technology should progress in. More should be accomplished out of less.

hunt3r said:
The more the space they have, the better

More space=Greater cost. That's what it's all about.
 
^^True but thats only in the beginning. Initial costs are higher but it reduces dramatically over time. Anyway the point i was tryng to make was about Blu-Ray, it isnt a disadvantage for it in any sense. The games are already going to be shipped on Blu Ray discs, texture compression will give them more space on the discs for either more stuff or other stuff.
 
Also, It's a matter of whether they might need the space vs. whether they really need the space. Developers don't push for new media formats unless they're absolutely sure they'll need the added space.
 
^^In this case its not the developers that pushed for the media, it was entirely sony in their quest to push blu ray. Anyway the only way game sizes are going is up. Compare games three years back to now, they've gone from like 1-1.5 GB to upto 4.5 GB or more of space now. Heck some of the demos nowadays are as much as full versions used to be at that time. Pretty soon we'll see more and more games coming out that take up more than one dvd.
 
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