he ex-3D-Realms guys didn't have much hope of getting Duke Nukem Forever released. They didn't have the contractual, legal rights to release the game. But 3D Realms co-owner Scott Miller worked out an agreement with Blum so that they could continue creating Duke Nukem Forever, Pitchford said. They could work on the game. But with lawsuits flying, who was going to put this thing out? Miller contacted Pitchford to see if the latter could turn this project into a reality.
"I kind of got myself in the middle there," Pitchford recalled. The Gearbox boss didn't want to go into all the details at PAX of the business deal that would revive Duke. He offered the abbreviated version.
"The short story of it is: Because of my history with Duke, because of my relationship with Scott and George, because of the trust and respect that Gearbox and Take Two were able to build through our work together with Borderlands, and through the capabilities that I have built with my team to be able to ship games on these platforms  because of all of these things, I was in a spot that, if I took a bet and got in there and put myself in the line of fire in the middle of this thing, I knew that I could bring all these pieces together and that I could save Duke.
"I just knew it was going to work. I took the risk. I bet on Duke."