What is IGL Season I?
IGL Season I is being carried out as the first ever Online Tournament , which will be held in a controlled environment. Without fear of hacks or any other problems (16 bit , or interp) . We are making sure such problems do not arise . Also it is the first ever initiative where clans will be prompted to play as a team sitting together on LAN. For more details read forward.
IGL Season I is a “Mumbai Vs Rest Of India†Online Tournament. Mumbai being the gaming hub of India , we decided why not have a Tournament with a different format. IGL Season I will have Online qualifiers separate for Mumbai and separate for the Rest Of India (ROI) to take out top 8 clans from each. Then the Top 8 Mumbai Clans will meet the Top 8 ROI Clans in a Knock-Out Tournament Format to see who comes out on Top , Mumbai ? or A Clan from another part of the Country.
When is the IGL Season 1 Tournament?
The IGL Season I is a is a 2 week affair beginning on the 19th of February till the Grand Finals on the 2nd of March ’08.
What is the tournament structure ?
Qualifiers:
Rest Of India Qualifiers : 19th Feb - 21st Feb ’08.
Mumbai Qualifiers : 23rd Feb – 24th Feb ’08.
Reserve Day for Qualifiers : 24th Feb – 25th Feb ’08.
Grand Finals:
Top 8 Clans from ROI will meet the Top 8 Clans from Mumbai
Round 1 , QF , SF , Finals : 1st March – 2nd March ’08.
What are the Prizes?
IGL Season I Counter Strike 1.6 Prizes are :
1st Prize : Rs.7,500
2nd Prize : Rs 5,000
3rd Prize : Rs 4,000
4th Prize : Rs 2,500
5th Prize : Rs 1,000
PS > 1clan from this IGL Season I will be sponsored by IGL after the tournament.Sponsorship Details will be given after the Season.
Registrations, Rules & Regulations
CS 1.6
Tournament Info
Game Type: de / demolition
Team Size: 5
Format: Knockout
Lead Admin / Tournament Referee : Vaibhav ‘GhantiSinghJI’ Lal
Tournament Admins : Aditya , Kunal ‘k-os’ , Subodh ‘night’ , Rishabh ‘TorQ’ , Rahul ‘Hitter’
Maps
All matches during the tournament will be selected from the following map list:
* de_dust2
* de_inferno
* de_nuke
* de_train
*de_tuscan
1.0 General Information
1.1 Tournament Overview
_title_: IGL Season I CS 1.6 Tournament
Dates: Qualifiers : 19th Feb – 25th Feb ‘08. Grand Finals : 1st – 2nd March ’08.
Game Version Played: Counter-Strike 1.6
2.1 Registrations
Registrations for the IGL Season I can be done at the closest Zapak Gameplex . Registrations in the cities that have a Zapak Gameplex ie . Mumbai, Delhi, Pune, Bangalore, Hyderabad, Chennai, Jaipur, Indore, Chandigarh , Kolkata ( If gone active by then ) , is compulsory to be done there . Gamers are STRICTLY NOT ALLOWED to play from their homes or any other place . Gamers in the above cities are adviced to play from the Zapak Gameplexes to get the best pings . Gamers are also allowed to play from VCCP cafés in the respective cities. The IGL Team will be in constant touch with the Zapak Store Managers and VCCP café owners . They will check for interp and 32 bit of the Team in their cafes.
Other cities which do not have have a Zapak Gameplex , but have a café in the Valve Cyber Café Program (VCCP) can register at these cafes . Cities that have VCCP Cafes : Rajkot, Kolhapur , Mangalore, Patiala and Pondicherry. Gamers from these cities can play IGL Season I from these VCCP Cafes and have to Register at the same .
Gamers are being Compelled to play from Zapak Gameplexes and VCCP Cafes only , so that a Tournament Friendly environment is maintained and there are no chances of any unfair means to be executed.
Registrations for IGL Season I : Rs 50 (For 1st Round)
Every Team that wins the 1st Round and makes it to the 2nd Round has to pay further registration Fees of Rs 200 .
Making it a Total of Rs 250 Registration Fees for Teams Qualifying to the 2nd Round .
Playing from the Zapak Gameplexes & VCCP Cafes the teams will have to pay hourly charges or charges mentioned as per the Zapak Gameplex or VCCP Café that they are playing from .
3.0 Tournament Format
3.1 Matches
Only de (demolition) maps will be played throughout the IGL Season I CS 1.6 tournament. These will be selected from the following maps;
* de_tuscan
* de_dust2
* de_inferno
* de_nuke
* de_train
The tournament format will be one of two options.
1. Group stages with Knockout Rounds .
2. The later stages (Semi Finals & Finals) Best of 3 maps . (2 maps chosen by the teams and 3rd by the Admin)
This is subject to change dependant on the number of complete teams participating in the tournament
3.2 Draws
Draw results are not permitted at any stage in the tournament.
In the event of a draw, the two teams will repeat the map with max rounds 3 and $10000 startmoney. If another draw occurs, this will be repeated as often as needed until there is a winner after a set of 6 rounds.
4.0 Match Servers
The IGL Season I Servers will be LIVE on the IGL Reliance Server , which runs the IGL DeathMatch Server. Since most of the gamers do not have issues with the Dm Server hosted on Reliance, the Server will be hosted on that Server .
Most gamers who have an option of a Zapak Gameplex in their cities , will get the best pings as the Server being on Reliance is on a WAN connection with the Reliance Internet Network.
5.0 Match Rules - General
5.1 Match Format
Each match is played on the scheduled map, which will be selected from the list above. Each map will be played 2x15 rounds, with each clan playing 15 rounds as CT and 15 rounds as T on each map.
5.2 Team Name Convention
When in the server prior to match start, all team p_layer_s must be tagged up with the same clan tag that they signed up with. This is to help with disputes and tracking with the server logs.
5.3 Match Starts
The match may not begin before the admin is ready. A team must have all the members it intends to field in the server 10 minutes before the scheduled start time of the match. If any team fails to provide at least 4 p_layer_s, 10 minutes after the scheduled match start, the match will be forfeit and the opposing team will be awarded the win.
The only acceptable excuses for missing the scheduled start of a match are:
- Network failure
- Server failure
- Power failure
- Previous match overrunning
The allocation of teams to terrorist and counter-terrorist will be decided via a knife round .
5.4 Server Crashes
If a server crashes before 4 complete rounds have been played, the game score will be reset to 0-0 and the affected leg of the match will be restarted once the server is available. If the server crashes from the 5th round onwards, the server will be restarted, and game play will resume with the max rounds of the affected leg set to the outstanding rounds to be played. Start money will not be altered.
5.5 In-game Substitution
In-game substitutions will be permitted in the event of a p_layer_ dropping from the server or having some serious issues and having to leave the tournament area, provided the substitute p_layer_ is on the team's pre-signed up p_layer_ list. No mercenary substitutions or changes to the p_layer_s assigned to the team will be permitted.
If a p_layer_ drops for longer than 2 minutes and a listed substitute cannot be found then the match will continue as long as at least 4 p_layer_s remain on each team.
5.6 Demos & Screenshots
It is advisable, although not compulsory, to record demos and take screenshots of your matches. Having these will help support your case in the event of any dispute.
6.0 Game-play Rules
6.1 Cheating & Anti-cheat
All forms of cheating are strictly prohibited - any p_layer_ found to be cheating will forfeit the current match for their team and be removed from the all IGL tournaments for the duration of the event, in accordance with the IGL Cheating policy.
If a clan breaks a rule without the admin noticing, they are still liable for the consequences.
Any programs or files, be they changed CS files or new files, that change CS or add to its functionality, or that interact with CS in any way, are strictly forbidden. Modified versions of CS's .pak, .wad or .exe files are always forbidden, regardless of what they do. The use of any forbidden program or file by any clan member during a qualifier match will lead to the exclusion of the clan from the tournament.
Disallowed practices include, but are not limited to, the following: - Exploitation of game/map bugs/exploits that give an unfair advantage such as setting your gamma too high. - _script_s and external programs that provide an unfair advantage, e.g. HL speed cheat
- Use of custom models and skins. This goes for the p_layer_ models/skins as well as the weapon models/skins e.g. longer weapons to stick out from behind boxes, bright or oversized skins.
- Use of custom map textures.
- Use of aimbots, wallhacks and any exploitations of the engine.
- Custom sprays that adversely affect game play, e.g. image of a Terrorist or CT, ladders, doors, guns and so on.
The tournament admins may inspect your machine for evidence of cheats/hacks - these may be random checks or as a response to a complaint.
6.2 In-game Techniques
Bomb-planting - Bomb-boosting will not be permitted. This is seen as an advantage towards the terrorists. The bomb can only be planted by the bomb carrier without any intervention from team-mates. Silent bomb plants will not be permitted. Abuse of this will result in a forfeit of the match.
Boosting - General map boosting with any number of p_layer_s will be permitted. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended. Boosting through roofs is banned (refer to map exploits).
Map Exploits - Taking advantage of new or known map exploits (for example invisible ledges or "map swimming") will result in the forfeit of the match.
Shield Use - The use of the riot shield is banned in the tournament. Any p_layer_ found using the shield is liable for immediate ejection from the tournament.
6.3 Rulings and Appeal
If a team believes members of another team are cheating in a match with them, you must request an admin to go and watch over the match of the team in question.
If left until after the match, all appeals must be backed up with evidence in the form of a recorded demo and screenshots from the match.
Any dispute in scoring must be raised with the head admin before the next round of the tournament begins.
7.1 Tournament Code of Conduct
The following is a summary of the IGL Tournament Team's expectations of you, should you wish to take part in the tournaments at IGL Season I. It is intended to remind you of your basic obligations to both the administrators and the other participants of the tournaments, instead of a definitive set of rules which are to be obeyed.
All teams/individuals participating in the IGL Season I will be required to:
- Abide by the IGL Code of Conduct.
- Know and understand the tournament rules and abide by them.
You will be expected to:
- Be present "in good time" at the venue as directed by the IGL Team. Turning up late for a game not only delays the games which follow but will cause problems with scheduling of the tournaments as a whole.
- Not cheat or abuse game and map bugs. We all know that cheating is wrong, and causes no end of arguments between opponents.
- Treat the tournament admins and other participants of the tournament with respect and courtesy. Abuse of fellow p_layer_s and administrators is not acceptable and will be dealt with accordingly should the need arise.
- Tournament admins have the right to kick p_layer_s who abuse them or their opponents and who continue to do so after one clear warning. A p_layer_ that has been kicked is banned from the rest of the match and the clan must complete the rest of the map with a p_layer_ short.
Be nice to each other, manners cost nothing and make the whole event more fun.
7.2 Complaints and Grievances
If you have a complaint regarding your match, your team leader or a nominated team spokesperson should contact the lead administrator of the tournament. This is an attempt to cut down on the mass huddle of bodies around an admin in the event of a problem when an entire team turns out to explain the situation.
It is the responsibility of the team raising the complaint to provide evidence that the grievance is valid. It is not the responsibility of the admin to provide evidence, as they are provided solely as an unbiased third party to arbitrate any problems
7.3 Termination
If you fail to act in accordance with the codes of conduct, you entry to the tournament may be revoked. You will be notified should this arise.
Remember, the IGL Season I is a first time event, and these events should be fun for everyone. The aim of these tournaments it to increase the enjoyment of everyone at these events, but this can only be accomplished when the p_layer_s and the administrators are working with each other, not against each other. So, play nice and have fun!
8.0 Exceptions and Summary
8.1 Changes to Rules
These rules are subject to change at any time. Any changes or updates to rules will be notified on the IGL Website ie indiangamersleague.com. The current draft of the rules will also be available at the event. All participants are expected to know and follow all the rules; not knowing them is not valid excuse for not following them.
8.2 Exceptions and Special Circumstances
When it is necessary the spirit in which the rules are written takes precedence over the written letter. When common sense dictates it exceptions can be made to the tournament rules at the discretion of the Head Admin. It is impossible to foresee all eventualities and in the event of a situation not covered by the rules the Head Admin will make a decision on the issue in keeping with the spirit of the IGL Season I tournament and the interests of fairness.
8.3 In Summary
These tournaments are for fun. Please maximise everyone's enjoyment by playing in a mature sensible way. No-one benefits from p_layer_s cheating and causing trouble. Remember; ask the admins if you have any queries about the rules before the event starts.
9.0 The Elite 4 *
The IGL Admins have listed the Top 4 Clans from Mumbai. These clans get automatic Qualification for the Finals on the 1st & 2nd of March as representatives of Mumbai. The Clans are listed below alphabetically
1. 3rd- gen pro
2. A+e Gaming
3. D5
4. Wolf Attack
These clans have been put in the Elite 4 for Mumbai and the decision of the IGL admins is final and no arguments about this will be entertainted.
* Incase any of the above 4 Clans do not participate with their full line up , the slot will be opened to be contested for the Mumbai Qualifiers
The Teams that register from Mumbai will hence play for the remaining 4 Slots to represent Mumbai in the IGL Season I.
The entire tournament will be a knock out. The semi finals and finals will be a best of 3 maps.
IGL Season I is being carried out as the first ever Online Tournament , which will be held in a controlled environment. Without fear of hacks or any other problems (16 bit , or interp) . We are making sure such problems do not arise . Also it is the first ever initiative where clans will be prompted to play as a team sitting together on LAN. For more details read forward.
IGL Season I is a “Mumbai Vs Rest Of India†Online Tournament. Mumbai being the gaming hub of India , we decided why not have a Tournament with a different format. IGL Season I will have Online qualifiers separate for Mumbai and separate for the Rest Of India (ROI) to take out top 8 clans from each. Then the Top 8 Mumbai Clans will meet the Top 8 ROI Clans in a Knock-Out Tournament Format to see who comes out on Top , Mumbai ? or A Clan from another part of the Country.
When is the IGL Season 1 Tournament?
The IGL Season I is a is a 2 week affair beginning on the 19th of February till the Grand Finals on the 2nd of March ’08.
What is the tournament structure ?
Qualifiers:
Rest Of India Qualifiers : 19th Feb - 21st Feb ’08.
Mumbai Qualifiers : 23rd Feb – 24th Feb ’08.
Reserve Day for Qualifiers : 24th Feb – 25th Feb ’08.
Grand Finals:
Top 8 Clans from ROI will meet the Top 8 Clans from Mumbai
Round 1 , QF , SF , Finals : 1st March – 2nd March ’08.
What are the Prizes?
IGL Season I Counter Strike 1.6 Prizes are :
1st Prize : Rs.7,500
2nd Prize : Rs 5,000
3rd Prize : Rs 4,000
4th Prize : Rs 2,500
5th Prize : Rs 1,000
PS > 1clan from this IGL Season I will be sponsored by IGL after the tournament.Sponsorship Details will be given after the Season.
Registrations, Rules & Regulations
CS 1.6
Tournament Info
Game Type: de / demolition
Team Size: 5
Format: Knockout
Lead Admin / Tournament Referee : Vaibhav ‘GhantiSinghJI’ Lal
Tournament Admins : Aditya , Kunal ‘k-os’ , Subodh ‘night’ , Rishabh ‘TorQ’ , Rahul ‘Hitter’
Maps
All matches during the tournament will be selected from the following map list:
* de_dust2
* de_inferno
* de_nuke
* de_train
*de_tuscan
1.0 General Information
1.1 Tournament Overview
_title_: IGL Season I CS 1.6 Tournament
Dates: Qualifiers : 19th Feb – 25th Feb ‘08. Grand Finals : 1st – 2nd March ’08.
Game Version Played: Counter-Strike 1.6
2.1 Registrations
Registrations for the IGL Season I can be done at the closest Zapak Gameplex . Registrations in the cities that have a Zapak Gameplex ie . Mumbai, Delhi, Pune, Bangalore, Hyderabad, Chennai, Jaipur, Indore, Chandigarh , Kolkata ( If gone active by then ) , is compulsory to be done there . Gamers are STRICTLY NOT ALLOWED to play from their homes or any other place . Gamers in the above cities are adviced to play from the Zapak Gameplexes to get the best pings . Gamers are also allowed to play from VCCP cafés in the respective cities. The IGL Team will be in constant touch with the Zapak Store Managers and VCCP café owners . They will check for interp and 32 bit of the Team in their cafes.
Other cities which do not have have a Zapak Gameplex , but have a café in the Valve Cyber Café Program (VCCP) can register at these cafes . Cities that have VCCP Cafes : Rajkot, Kolhapur , Mangalore, Patiala and Pondicherry. Gamers from these cities can play IGL Season I from these VCCP Cafes and have to Register at the same .
Gamers are being Compelled to play from Zapak Gameplexes and VCCP Cafes only , so that a Tournament Friendly environment is maintained and there are no chances of any unfair means to be executed.
Registrations for IGL Season I : Rs 50 (For 1st Round)
Every Team that wins the 1st Round and makes it to the 2nd Round has to pay further registration Fees of Rs 200 .
Making it a Total of Rs 250 Registration Fees for Teams Qualifying to the 2nd Round .
Playing from the Zapak Gameplexes & VCCP Cafes the teams will have to pay hourly charges or charges mentioned as per the Zapak Gameplex or VCCP Café that they are playing from .
3.0 Tournament Format
3.1 Matches
Only de (demolition) maps will be played throughout the IGL Season I CS 1.6 tournament. These will be selected from the following maps;
* de_tuscan
* de_dust2
* de_inferno
* de_nuke
* de_train
The tournament format will be one of two options.
1. Group stages with Knockout Rounds .
2. The later stages (Semi Finals & Finals) Best of 3 maps . (2 maps chosen by the teams and 3rd by the Admin)
This is subject to change dependant on the number of complete teams participating in the tournament
3.2 Draws
Draw results are not permitted at any stage in the tournament.
In the event of a draw, the two teams will repeat the map with max rounds 3 and $10000 startmoney. If another draw occurs, this will be repeated as often as needed until there is a winner after a set of 6 rounds.
4.0 Match Servers
The IGL Season I Servers will be LIVE on the IGL Reliance Server , which runs the IGL DeathMatch Server. Since most of the gamers do not have issues with the Dm Server hosted on Reliance, the Server will be hosted on that Server .
Most gamers who have an option of a Zapak Gameplex in their cities , will get the best pings as the Server being on Reliance is on a WAN connection with the Reliance Internet Network.
5.0 Match Rules - General
5.1 Match Format
Each match is played on the scheduled map, which will be selected from the list above. Each map will be played 2x15 rounds, with each clan playing 15 rounds as CT and 15 rounds as T on each map.
5.2 Team Name Convention
When in the server prior to match start, all team p_layer_s must be tagged up with the same clan tag that they signed up with. This is to help with disputes and tracking with the server logs.
5.3 Match Starts
The match may not begin before the admin is ready. A team must have all the members it intends to field in the server 10 minutes before the scheduled start time of the match. If any team fails to provide at least 4 p_layer_s, 10 minutes after the scheduled match start, the match will be forfeit and the opposing team will be awarded the win.
The only acceptable excuses for missing the scheduled start of a match are:
- Network failure
- Server failure
- Power failure
- Previous match overrunning
The allocation of teams to terrorist and counter-terrorist will be decided via a knife round .
5.4 Server Crashes
If a server crashes before 4 complete rounds have been played, the game score will be reset to 0-0 and the affected leg of the match will be restarted once the server is available. If the server crashes from the 5th round onwards, the server will be restarted, and game play will resume with the max rounds of the affected leg set to the outstanding rounds to be played. Start money will not be altered.
5.5 In-game Substitution
In-game substitutions will be permitted in the event of a p_layer_ dropping from the server or having some serious issues and having to leave the tournament area, provided the substitute p_layer_ is on the team's pre-signed up p_layer_ list. No mercenary substitutions or changes to the p_layer_s assigned to the team will be permitted.
If a p_layer_ drops for longer than 2 minutes and a listed substitute cannot be found then the match will continue as long as at least 4 p_layer_s remain on each team.
5.6 Demos & Screenshots
It is advisable, although not compulsory, to record demos and take screenshots of your matches. Having these will help support your case in the event of any dispute.
6.0 Game-play Rules
6.1 Cheating & Anti-cheat
All forms of cheating are strictly prohibited - any p_layer_ found to be cheating will forfeit the current match for their team and be removed from the all IGL tournaments for the duration of the event, in accordance with the IGL Cheating policy.
If a clan breaks a rule without the admin noticing, they are still liable for the consequences.
Any programs or files, be they changed CS files or new files, that change CS or add to its functionality, or that interact with CS in any way, are strictly forbidden. Modified versions of CS's .pak, .wad or .exe files are always forbidden, regardless of what they do. The use of any forbidden program or file by any clan member during a qualifier match will lead to the exclusion of the clan from the tournament.
Disallowed practices include, but are not limited to, the following: - Exploitation of game/map bugs/exploits that give an unfair advantage such as setting your gamma too high. - _script_s and external programs that provide an unfair advantage, e.g. HL speed cheat
- Use of custom models and skins. This goes for the p_layer_ models/skins as well as the weapon models/skins e.g. longer weapons to stick out from behind boxes, bright or oversized skins.
- Use of custom map textures.
- Use of aimbots, wallhacks and any exploitations of the engine.
- Custom sprays that adversely affect game play, e.g. image of a Terrorist or CT, ladders, doors, guns and so on.
The tournament admins may inspect your machine for evidence of cheats/hacks - these may be random checks or as a response to a complaint.
6.2 In-game Techniques
Bomb-planting - Bomb-boosting will not be permitted. This is seen as an advantage towards the terrorists. The bomb can only be planted by the bomb carrier without any intervention from team-mates. Silent bomb plants will not be permitted. Abuse of this will result in a forfeit of the match.
Boosting - General map boosting with any number of p_layer_s will be permitted. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended. Boosting through roofs is banned (refer to map exploits).
Map Exploits - Taking advantage of new or known map exploits (for example invisible ledges or "map swimming") will result in the forfeit of the match.
Shield Use - The use of the riot shield is banned in the tournament. Any p_layer_ found using the shield is liable for immediate ejection from the tournament.
6.3 Rulings and Appeal
If a team believes members of another team are cheating in a match with them, you must request an admin to go and watch over the match of the team in question.
If left until after the match, all appeals must be backed up with evidence in the form of a recorded demo and screenshots from the match.
Any dispute in scoring must be raised with the head admin before the next round of the tournament begins.
7.1 Tournament Code of Conduct
The following is a summary of the IGL Tournament Team's expectations of you, should you wish to take part in the tournaments at IGL Season I. It is intended to remind you of your basic obligations to both the administrators and the other participants of the tournaments, instead of a definitive set of rules which are to be obeyed.
All teams/individuals participating in the IGL Season I will be required to:
- Abide by the IGL Code of Conduct.
- Know and understand the tournament rules and abide by them.
You will be expected to:
- Be present "in good time" at the venue as directed by the IGL Team. Turning up late for a game not only delays the games which follow but will cause problems with scheduling of the tournaments as a whole.
- Not cheat or abuse game and map bugs. We all know that cheating is wrong, and causes no end of arguments between opponents.
- Treat the tournament admins and other participants of the tournament with respect and courtesy. Abuse of fellow p_layer_s and administrators is not acceptable and will be dealt with accordingly should the need arise.
- Tournament admins have the right to kick p_layer_s who abuse them or their opponents and who continue to do so after one clear warning. A p_layer_ that has been kicked is banned from the rest of the match and the clan must complete the rest of the map with a p_layer_ short.
Be nice to each other, manners cost nothing and make the whole event more fun.
7.2 Complaints and Grievances
If you have a complaint regarding your match, your team leader or a nominated team spokesperson should contact the lead administrator of the tournament. This is an attempt to cut down on the mass huddle of bodies around an admin in the event of a problem when an entire team turns out to explain the situation.
It is the responsibility of the team raising the complaint to provide evidence that the grievance is valid. It is not the responsibility of the admin to provide evidence, as they are provided solely as an unbiased third party to arbitrate any problems
7.3 Termination
If you fail to act in accordance with the codes of conduct, you entry to the tournament may be revoked. You will be notified should this arise.
Remember, the IGL Season I is a first time event, and these events should be fun for everyone. The aim of these tournaments it to increase the enjoyment of everyone at these events, but this can only be accomplished when the p_layer_s and the administrators are working with each other, not against each other. So, play nice and have fun!
8.0 Exceptions and Summary
8.1 Changes to Rules
These rules are subject to change at any time. Any changes or updates to rules will be notified on the IGL Website ie indiangamersleague.com. The current draft of the rules will also be available at the event. All participants are expected to know and follow all the rules; not knowing them is not valid excuse for not following them.
8.2 Exceptions and Special Circumstances
When it is necessary the spirit in which the rules are written takes precedence over the written letter. When common sense dictates it exceptions can be made to the tournament rules at the discretion of the Head Admin. It is impossible to foresee all eventualities and in the event of a situation not covered by the rules the Head Admin will make a decision on the issue in keeping with the spirit of the IGL Season I tournament and the interests of fairness.
8.3 In Summary
These tournaments are for fun. Please maximise everyone's enjoyment by playing in a mature sensible way. No-one benefits from p_layer_s cheating and causing trouble. Remember; ask the admins if you have any queries about the rules before the event starts.
9.0 The Elite 4 *
The IGL Admins have listed the Top 4 Clans from Mumbai. These clans get automatic Qualification for the Finals on the 1st & 2nd of March as representatives of Mumbai. The Clans are listed below alphabetically
1. 3rd- gen pro
2. A+e Gaming
3. D5
4. Wolf Attack
These clans have been put in the Elite 4 for Mumbai and the decision of the IGL admins is final and no arguments about this will be entertainted.
* Incase any of the above 4 Clans do not participate with their full line up , the slot will be opened to be contested for the Mumbai Qualifiers
The Teams that register from Mumbai will hence play for the remaining 4 Slots to represent Mumbai in the IGL Season I.
The entire tournament will be a knock out. The semi finals and finals will be a best of 3 maps.