IGN : Crysis Warhead gets 9.4

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karanboochra

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Crysis Warhead Review

Once more unto the island, dear friends, once more.

by Jason Ocampo

September 12, 2008 - Crysis Warhead is the videogame equivalent of a summer action movie, and while it's more action-heavy than its highly acclaimed predecessor, it still retains its brains. Like Crysis, Warhead is a sandbox shooter that gives you large amounts of freedom as to how you approach each tactical situation. And there are plenty of tactical situations, because Warhead seems aimed at those who felt that Crysis was a bit too slow-paced and cerebral at times. But while it doesn't quite match the over-the-top insanity of a Call of Duty game, Warhead does prove that Crytek can deliver an intense action game.

Warhead is a companion game to Crysis, with a story that runs concurrently to that in the first game. An alien artifact has been discovered on a tropical island, and after the United States and North Korea race to seize it, an alien invasion erupts, flash freezing the island and putting the world at risk. The difference is in perspective; you now get to play as British Sergeant Michael Sykes, aka Psycho, the blowhard from the first game. Warhead takes place on "the other side of the island" that Crysis takes place on. If you played that game you already know the beginning and the end, so what matters here is the journey.

The opening cinematic establishes the kind of character Psycho is, and the kind of game Warhead will be. With aplomb, he leaps off of cliffs into moving trucks, manhandles North Koreans, and generally sneers at danger. Warhead is a much more cinematic game than its predecessor, partly due to third-person cutscenes (they were totally absent in Crysis), but also because it feels like Crytek openly borrowed a page or two from director Michael Bay. This goes right down to the overwrought emotional scenes to the driving musical score full of Japanese takio drums and soaring movements.

Like Crysis, the heart of Warhead is its combination of sandbox gameplay with the nanosuit, the high-tech body armor that can give you superhuman strength or speed, or cloak you from detection. Used correctly, the nanosuit lets you basically be the alien Predator from the movies, and the open nature of the levels means that you can dictate the terms of the battle. It's a blast to hurl grenades at long range at a squad of bad guys, then use speed to close the distance, strength to pick up a survivor and hurl him into his buddies, and then to finish them off with a few rounds of rifle fire. You can cloak and sneak right up to your opponents, or have them follow you only to cloak and then change direction. It's all up to you. Combine that ad lib style of gameplay with the generally smart AI, and each play-through of Warhead can be completely different.

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FULL REVIEW HERE -

IGN: Crysis Warhead Review

This game is gonna be A LEGEND!
 
EA's Crysis-ready PC Costs $699, Specs Unveiled

Following up on word that publisher Electronic Arts was readying a line of Crysis-ready PCs, more details, including pricing and system specifications, have surfaced.

Priced at $699, the one and only Crysis Warhead PC was made with the involvement of EA, game developer Crytek, hardware maker Nvidia, and system builder UltraPC. It will launch alongside Crysis Warhead on September 16, and pack the following:

CPU: Intel Core Duo e7300 (@2.66GHz)

Video card: Nvidia 9800GT

RAM: 2GB
 
i hope they make some changes with the nano suit abilities and to the time-period you could use them or at least add some levels where you cannot proceed unless you juggle your suit's abilities.
 
gamervivek said:
i hope they make some changes with the nano suit abilities and to the time-period you could use them or at least add some levels where you cannot proceed unless you juggle your suit's abilities.

if they do that there will be no difference between crysis and other games.

the whole purpose of crysis is to give player the freedom of playing the game as they wish.

Ny ways..even playing crysis u have to necessarily use atleast two/three of ur power to stay alive...u cant jus play the game in armor mode..u will die no matter how good u are.
 
Well at least one game is not going to disappoint!

I love the part about it not only looking better than Crysis, but running better (on low end machines) as well :hap2:
 
arnold said:
if they do that there will be no difference between crysis and other games.

the whole purpose of crysis is to give player the freedom of playing the game as they wish.

Ny ways..even playing crysis u have to necessarily use atleast two/three of ur power to stay alive...u cant jus play the game in armor mode..u will die no matter how good u are.

then at least a level like the HL episode where you don't get a gun for quite some time,for far too many people use guns,shoot koreans in the chest,and then go babbling on forums how crysis sucks :P
palying crysis without shooting a bullet was awesome,i enjoyed leisurely strolling to the missions but from what i have read warhead looks like serious businees.
 


Well at least one game is not going to disappoint!


You're wrong , Fallout 3 , GTA IV , Bully : Scholarship Edition , FC2 aren't going to disappoint .
 
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