Is the Gaming Industry Crashing?

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Anything that becomes too mainstream become too mediocre, be it Movies, Sport or Music.

I like to spend my money on games that are important to me, Dead Space 3 always looked rushed no story. God of War Ascension pointless. Assassins Creed 3 pointless. Didn't buy them.

Also I find it funny when FIFA fans crib about high prices and what not, just have some control and don't buy it every year.
 
While this video is pretty informative, I don't think the game industry will crash. Too many changed variables since then that can affect the game development and gaming community on a whole, like the internet.
 
Yup, it won't just crash as it did back in the 80's. But the video brought upon some interesting points which are definitely hampering the growth of the industry. I gave the DLC aspect some thought and I have to admit, some of the DLCs are downright absurd. Unless, we're talking about a full fledged content offered by Rockstar games (Red Dead Redemption Undead Nightmare & GTA Episodes from Liberty City), there is no reason why it shouldn't be a part of the main game in the first place.
 
This week the CEO of Square Enix resigned. The reason? He couldn't meet sales expectations. Which games are we talking about? Tomb Raider 3.4 million, Hitman Absolution 3.6 million and Sleeping Dogs 1.7 million copies sold, and that is without the number of digital sales from Steam, Amazon, GMG, GamersGate, GetGames etc etc. The fact is AAA game production has become insanely expensive nowadays. So unless you can sell like Diablo III, you can't turn a profit. Who knows what's in store.
 
I think the success of indie games like braid, meat boy, ftl plants vs zombies etc in recent times means that AAA game producers have more competition than ever now! These games sell millions of copies with 1/50th of the manpower and money invested in creating them which means much much more money for the (often less than a team of 5 ) devs of the games. AAA game companies on the other hand invest so much not just in making the game but also in marketing them that their margins are much less significant! While I think gamers like myself who play aaa games will always hunger for them, the casual gamer who previously had to buy expensive games or make do with flash games on the web has a much a greater choice for his fix. Unless the gaming industry can turn these casual gamers into customers I dont see them going higher than the plateau they're on. One way to do this maybe to change how they price their games but as we know game companies will never do that!
 
like said in the posts above apart from the rising AAA title budgets and competition from indie devs, we have to remember that we are at the last legs of the present console generation. after the next gen consoles come out things will carry up slowly.


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Unless Valve decides to launch Half life 3 midway into the consoles life cycles and saves everybody. :)

I read Tomb Raider took $100 million to develop? Transformers had a Budget of $150 million though Tomb Raider took 5 years to make and Transformers took 18 months.

God of War 3 took $44 million. Just to put things in perspective.

I rea this comment somewhere whether the cost of production went up trying to develop unnecessary half assed Multiplayer. Would be interesting to know how much it got pushed and how much more was spent. I don't think the game looks like a $100 million game.

That's transformers the movie BTW. All Wikipedia figures :/
 
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