sid_donnydarko
Contributor
has anyone seen the new videos of killzone2 for the ps3, i.e the ones released during E3 2007??
after watching those videos i'm convinced that there is more space for innovation since it is still in the alpha stages of completion. the gameplay mechanics feels more or less cinematic with incredible draw distances, not to forget the incredibly immersive and tense environmental sounds(will rock with a home theatre setup) that gives you the feel of the war between the ISA and Helghast empire.
but the piece de resistance has to be the lighting. i have never seen such realistic muzzle flashes in any game till date, even though the whole game takes place in dark environments. brilliant combination of dynamic-real time lighting and pre-canned lighting.
and it doesn't just stop there. well rendered bot models with high polygon count; pseudo destructible environments; good ragdoll physics; excellent character animation. and all of this in the alpha stages of game completion!
guerrilla games have done their homework. looks like they took their cue from some titles like medal of honor, call of duty(gameplay wise) and gran turismo(lighting+post processing; guys at polyphony digital are geniuses), etc.
any comments?
siddarth
after watching those videos i'm convinced that there is more space for innovation since it is still in the alpha stages of completion. the gameplay mechanics feels more or less cinematic with incredible draw distances, not to forget the incredibly immersive and tense environmental sounds(will rock with a home theatre setup) that gives you the feel of the war between the ISA and Helghast empire.
but the piece de resistance has to be the lighting. i have never seen such realistic muzzle flashes in any game till date, even though the whole game takes place in dark environments. brilliant combination of dynamic-real time lighting and pre-canned lighting.
and it doesn't just stop there. well rendered bot models with high polygon count; pseudo destructible environments; good ragdoll physics; excellent character animation. and all of this in the alpha stages of game completion!
guerrilla games have done their homework. looks like they took their cue from some titles like medal of honor, call of duty(gameplay wise) and gran turismo(lighting+post processing; guys at polyphony digital are geniuses), etc.
any comments?
siddarth