Killzone 3 - Discussion thread

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Killzone 3's ridiculously high data size explained:

There are over 32GB of video sequences stored on the Blu-ray disc, with game data accounting for around 9GB, all powered by a 20MB executable. Interestingly, despite having the option of using Sony's own h264-based PAMF video tech for the cinematics, Guerrilla has opted instead to use Bink - an ancient video codec with often questionable image quality that requires large amounts of bandwidth to achieve acceptable quality.

As demonstrated in our Final Fantasy XIII Endgame feature, its quality level simply doesn't compare with more recent video compression technologies, but with the space of Blu-ray available, Guerrilla can simply allocate more bitrate at the videos in order to improve quality. A six-minute cinematic occupies around 1.1GB of space on the Blu-ray disc. At its best, the Bink video is almost a match for the same content running directly from the game engine but in fast action scenes, image quality loses consistency and macroblocking is evident.

The cinematics themselves are based on what appear to be offline renders of the game engine in action, so there is a good sense of continuity between video sequences, engine-driven cut-scenes and gameplay. However, even when allocated comparatively massively amounts of bandwidth, video artifacts are clearly seen during playback of fast-action scenes. Detail also tends to smear into macroblocks on darker areas.

The majority of the cinematics are actually stored on the disc twice. The traditional 2D video encode of each major cut-scene is joined by a stereoscopic 3D counterpart, adding around 16GB of extra bulk to the disc. The 3D versions of the videos get the same bandwidth allowance as the 2D encodes - not a problem as the stereoscopic version uses half-resolution per eye.
 
Completed the game and ZOMFG! What an awesome experience it turned out to be. I'm not sure how many hours I clocked into it, but it felt like a blockbuster action flick. Sure it was short compared to KZ2, but the level of fun and excitement was far greater in this game. The action didn't break at any point, with only the initial part of the Jungle level being the exception, which required some degree of stealth kills. Graphics were awesome, frame rates were steady, no technical glitches & no visual tearing. Storyline really shaped up nicely and the voice acting was spot on, especially for Stahl.
However, I'm confused of Jammer's and the Raider teams inclusion. They could have elaborated a bit more on Rico's story during the six months time that he was untraceable and how the Raider finally got back in the game with Rico's help.

This game felt like Crysis Warhead, more like an expansion, rather than a full game. It was so good, that you wanted to get more of it, but couldn't, since there wasn't anything left. THAT WAS IT! Not necessarily a bad thing, but they could have stretched the campaign and enhance the experience even further. The cinematic set-pieces were EPIC. I felt there were more cut-scenes then the actual gameplay. The game would just break into a cut-scene after 10 minutes of action. :P

Guerrilla Games, you guys ROCK! :D
 
Gameplay was certainly fantastic. Especially, those vehicle sequences, Exoskeletons, jet-packs, ice-saw etc. were completely spectacular. The inclusion of brutal melee kills was really good. I also loved the dark themed atmosphere. It gave the game a more realistic look.
 
^that jungle level, was more like Avatar :P

The on-rail shooting sequences were too good...I wished there was more...:(
 
Completed the game yesterday. The game had not so good reviews and was said to be very short. I thought I wasted my money.

But when I fired the game, from the amazing soundtrack in the beginning to the end credits. The game is so awesome and amazing that the SP felt like a bang for buck for me. Screw the reviews, the game is downright amazing and gorgeous looking. The game is short and the story has flaws but it doesn't affects the fun. I would rate it better than KZ 2 anyday. (It's even better than all COD series combined).

Well, all who played the game, what happened to Natko?
 
I think Natko made his last appearance in the final cutscene of KZ 2, when he enters the room with Visari, along side Narville. His whereabouts are unknown in the KZ 3 campaign though he appears in co-op.

Btw Sugat, were there those occasional pauses when the cutscenes were being played (with 'Loading' being displayed in the bottom-right corner) or did it play smoothly without hiccups?
 
Nope, there were no pauses in any cutscenes in the game. Only during some initial levels sometimes the game would pause for a second, but later on the game was butter smooth.

It's interesting that KZ 3 starts exactly from final scene from KZ 2 and Natko vanishes in thin air. Also, Helghans need to implement a good photo ID security mechanism. No wonder they got owned :P.
 
Now in the jungle level. Everything has been improved very much since KZ2. The guns are now more awesome. And you get to ride vehicles and EXOs from the starting chapters itself. Totally EPIC.

And what to say about the multiplayer mode? Its the best MP game i've ever played. KZ3>BC2 :D
 
jojothedragon said:
Legit gamers FTW!
I really had to do this.

hypocritdemotivational.jpg
 
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