Latest MGS 4 trailer at TGS 06

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madmonkey

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Funny,no one posted all the interesting stuff tht's happening arnd at TGS 06,even with HD trailers of Bioshock,DMC 4 etc.

But anyways,this is the least I can do...Of course I would suggest you to wait for the HD version of the mgs4 trailer but still this one is not bad.All in all this trailer rocks and is funny at a certain scene..you'll know soon enough when you watch it :P

Link..
GameVideos.com - TGS: Metal Gear Solid 4 trailer

Remember this is for the streaming version,the other sites I checked needed you to register if you wanna d'load but if anyone has found any site which you can d'load without registering then pls post them here.I'll try my best to get you the HD version since one of my frnds is a premium gamespot member and he has agreed to upload the HD version once he finishes d'loading it.

EDIT:Forgot to mention this,it seems kojima just gave a small clue on whether the motion sensing technology would be useful on this game like tilting the joystick so you can snap the neck of a security guard :D.And the other thing is tht it seems SONY is pushing them to make mgs4 a 1080p game.
 
From the screens I saw of the game earlier, the models looked absolutely gorgeous but the textures were equally and oppositely poor in detail.
 
HD Trailer will be up shortly,you can see in other sites where there's every 360 fanboy who just say tht the textures are crappy.This game is still in development and has a year left for it to be completed so by then everything will be fixed.
 
Never underestimate Kojima..he has never failed to impress his fans and besides since sony is pushing them to make mgs4 a 1080p game..it shd be in top notch if he wants to make the game look good at tht resolution.He's not gonna let his fans down.
 
Those don't look as impressive as the GT HD screens.
This just looks like your average Source powered PC game running at a decent resolution plus AA minus the hi-res textures.
 
Many features in the trailer are placeholders (soldier animations, ragdolls, etc), Kojima and the team have stated this themselves. It's all still work in progress, so give it some time.
 
Also, MGs4 is supposed to be having much realistic physics, like those from Crytek engine (plants, tress, atmosphere all change with time)

One killer game Ps3 has, and it will truly be golden.
 
Interesting read abt mgs4 and the series..

TOKYO--2006 has been a big year for Konami director Hideo Kojima, who's celebrating his 20th year in the video game industry and the 10th anniversary of his production team. But rather than to look back in the past, Kojima had a lot to say about the future of his Metal Gear Solid series, and he spoke almost nonstop about it for well over two hours at Konami's event stage.

Kojima began his presentation with a trailer of Metal Gear Solid BD for the PlayStation Portable, a game based on Ashley Wood's comic book series by IDW Publishing. The end of the trailer showed a glimpse of Metal Gear Ray, and while it's already been reported in the latest issue of Famitsu, Kojima reconfirmed that a sequel based on Metal Gear Solid 2's storyline will be released in the future. :clap:

"The second series in the comic is currently at around volume 8, and it should run to about issue 12. We're planning to also make it into a Bande Dessinee [BD]. The original game [on the PS2] was all about Raiden, but the comic has a lot more Snake," Kojima said.

Kojima then went on to show a trailer of Metal Gear Solid: Portable Ops, which showed various new characters, as well as some intriguing illustrated scenes, with one scene showing Big Boss' first encounter with a young Roy Campbell, Solid Snake's commanding officer. While Snake has always worked solo in previous MGS installments, this time he's recruiting soldiers and making a team in Portable Ops. Kojima revealed that the soldiers can't be brought back to life if they're killed, so the game will feature a "White Flag" system to compensate for the severity of this.

"You can use your unimportant soldiers like a bunch of Pachinko balls [meaning they'll go off without much of a chance of coming back], but when it comes to your important characters, you don't want to get them killed," explained Kojima.

Moving on, Kojima took the second half of his presentation to talk about Metal Gear Solid 4. By this time, Konami's booth was crowded by fans like "penguins during spawning period," as Kojima put it. Showing off the new TGS 2006 trailer, Kojima confirmed that all the scenes were created with real-time rendering, similarly to the trailer from last year's TGS. He also mentioned that the Electronic Entertainment Expo trailer from May (also done in real time) will be used as a part of the game's opening sequence when the game is completed.

"We've finally started to figure out the PS3, and we've decided on [MGS4's] game systems," said Kojima. "Back with last year's TGS trailer, we were still trying to learn the PS3's potentials. Now that we've figured out what we want to do, all we have to do now is to create it."

Pointing to the trailer, Kojima talked about the new high-tech camouflage suit that Snake is now wearing, which changes its colors in real time and blends Snake into his environment. The suit is called an "octo-cam," which derives from the words "octopus" and "camouflage." Kojima explained that, while it's very little known, the octopus is one of the sneakiest creatures in nature, and it even beats chameleons when it comes to disguise. While a chameleon can only change its color to match its environment, an octopus can not only mimic its environment color, but also change its shape accordingly.

"The real skill in hiding is to avoid the most obvious places like lockers or underneath tables, because that's the kind of place that people would search first. It's best to hide in places that are already visible, because nobody would care to notice it. For example, people would search a locker that's closed, but they wouldn't check a locker that's already halfway opened. You can just hide in a dead angle of it," said Kojima.

"Up until now in the MGS series, your body was completely hidden [in places like lockers and desks]. But in MGS4, you'll be hiding in a new way. In previous MGS games, you would've hid behind pillars so that enemies couldn't see you. But in MGS4, you'd be standing in front of the pillars and using the octo-cam to blend into it."

The developers are also making sure that the battle tactics in MGS4 are as good as and even better than previous installments. Once again, the developers went under a training course with former SWAT instructor Motosada Mouri, who's been the military adviser for the MGS series and helped out in creating the Close Quarter Combat system (CQC) in MGS3. Visitors to the Konami booth got to see some video of Kojima and other staffs infiltrating a house and putting on camouflage makeup to challenge Mouri on a survival mission.

There's no question that MGS4 has more detailed graphics than its predecessors, especially due to its shift to high definition on the PS3. But Kojima is adding detail to Snake's movement as much as he is to the game's overall graphics. For example, if a bullet comes flying at Snake's face, he'll automatically sway his head and dodge it. Kojima assured the crowd that it won't be anything that would affect the game's difficulty level.

Kojima also revealed that the intro sequence for MGS4 will be done by Logan, replacing Kyle Cooper who worked on the previous two installments. The intro sequence of MGS3 let users control the screen, but according to Kojima, MGS4 is going to be even better and startling. "The customer-service phone line is going to be flooded with calls, and I'm going to get fired," joked Kojima.

Whatever the intro will be like, Kojima's idea behind it was big enough to even get developers jumping out of their seats. According to MGS4 codirector Shuyou Murata, "I totally flipped out when I heard about it. It's going to be like a promotional video, but there's going to be more to it."

Logan's Alex Tylevich was tight about releasing any details, but he gave some first hints, commenting, "It's going to be highly unusual for a video game opening. It's going to be very futuristic."


Metal Gear Solid 4 is slated for a 2007 release, so there's still plenty of time before gamers will get their hands on it.

Can't wait to see wht's the intro sequence is all about..this is one game I definitely dun wanna miss.
 
Nice read. The CQC system in Mgs3 was well developed, it took me half-an hour just reading and training all those moves, and Mgs4 will have it even more developed. Good to know it was all real-time renderred though. Old man Snake is just simply going to pwn in this one!

Can't wait for this and Re5 already.
 
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