You really don't have any idea about android gaming or are you just saying/kidding/joking like that? :unsure:
lol Android gaming? Really?
You really don't have any idea about android gaming or are you just saying/kidding/joking like that? :unsure:
Leave :lol: You'll be :Olol Android gaming? Really?
Yeah that was the game that took 1.7Gb initially on my htc evo3d. Updates might have increased the size.^^nova3 1.9gb
Leave :lol: You'll be :O
Modern Combat 3:
Modern Combat 3: Fallen Nation Android App Review - CrazyMikesapps - YouTube
Asphalt 7:
Asphalt 7: Heat Android Gameplay Gameloft ( Beta Version ) - YouTube
9mm:
9mm android - YouTube
GTA III:
GTA 3 Android on Galaxy S2 - YouTube
[joke]Gaming Section Mod eh? :lol: [/joke]
P.S.- Games sometimes reach ~1.7GB. I'm currently playing Backstab which is 1.42GB of size. Asphalt 6 ~ .98GB. GTA 3 is 1.14GB
The only reason why Apple has better games because most developers gets paid well for there work compared to android.
I have to say Apple is for people who has additional money and dont know how to spend it.
For the first part, that may or may not be true. Do you have any stats/proof to backup that claim?
The main reason here is hardware fragmentation. There are a LOT of devices out there for the Android OS and developing a title for a particular OS has its drawbacks when the OS goes into a wide variety of hardware from several manufacturers. The dev. cannot ensure that the game would run smoothly without any hiccups on all the hardware. OTOH, consoles and Apple hardware are a select few and the devs. can ensure that the titles are optmised for the hardware prior to releasing it. The end result being the customers don't complain because they paid for a title and it failed to work properly on the device.
The second part is bull!
And you call that an impressive platform for the development of games because there are titles that can span ~1.7 GB in size? :rofl:
Wait until I get you a list of the iOS titles developed so far.
PS: My roomie has 2 Android devices - a phone and a tablet (Asus Transformer TF300) so I'd know!
Yeah, This is the drawback of android gaming. Some will run great some will cause hiccups. Apple wins over this cause the hardware changes are less as compared to Android Cellphone/tablet hardwares. Some games are optimized for PowerVR won't run on Mali400 without giving glitches we have to use Plugins for that sadly. eg: Ultimate Spiderman Total Mayhem.The main reason here is hardware fragmentation. There are a LOT of devices out there for the Android OS and developing a title for a particular OS has its drawbacks when the OS goes into a wide variety of hardware from several manufacturers. The dev. cannot ensure that the game would run smoothly without any hiccups on all the hardware. OTOH, consoles and Apple hardware are a select few and the devs. can ensure that the titles are optmised for the hardware prior to releasing it. The end result being the customers don't complain because they paid for a title and it failed to work properly on the device.
All i wanted to say is that the games which are available for the android devices(which are descent by far in terms of graphics) gets ported to this console for gaming at the price of 6k would be nice cause many games on android are worth playing and a console for 99$ is worth spending on which can provide various other possibilities i.e downloading, player etc.
Although one cannot compare them to the current gaming consoles obviously that would be idiotic.
As much as rooting is involved so is jailbreaking. But as far i know one can't compare, who wins over 'the wasting the efforts of devs' Anyways its something i don't want to scratch my mind on. Leave at it.And since most devices can be rooted (I believe that's the term for unlocking in Android devices?) pretty easily, the titles can be easily sourced off the web and installed thus wasting the efforts of the devs. And that is one of the many reasons the devs. (the really good ones I mean) wouldn't consider developing a title for the Android device.
In terms of performance? Specs. of a tablet against the current 7th gen. consoles would be pointless. In terms of quality of games developed? We'll get to know shortly.
This console or rather device however, has tremendous potential as a replacement for a media player or something that can stream content off the web (provided you have a good ISP), support a lot of audio/video formats over the USB, can bitstream HD audio over the HDMI, web browser and may be as a low power download machine as well.
Do you have any stat for second part ?For the first part, that may or may not be true. Do you have any stats/proof to backup that claim?
The main reason here is hardware fragmentation. There are a LOT of devices out there for the Android OS and developing a title for a particular OS has its drawbacks when the OS goes into a wide variety of hardware from several manufacturers. The dev. cannot ensure that the game would run smoothly without any hiccups on all the hardware. OTOH, consoles and Apple hardware are a select few and the devs. can ensure that the titles are optmised for the hardware prior to releasing it. The end result being the customers don't complain because they paid for a title and it failed to work properly on the device.
The second part is bull!
Do you have any stat for second part ?