Modified Nintendo Revolution specs leaked

tracerbullet

Skilled
This guy by the name of Han Solo :) a Factor5 employee, has leaked the revised specifications of the Nintendo Revolution on this forum.

System 1 Modified
CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It’s Dual Threaded

13 billion dot product operations per second

Revolution GPU
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N".

GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).

32 parallel floating-point dynamically scheduled shader pipelines.

Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec>

Shader Performance: ~50 billion shader operations per second

Revolution memory

512 MB of 700 MHz 1T-SRAM

Other bits and pieces
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller.

There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumors has it will have 16 MB’s, like the Cube DSP

So there’s the modified version. I think this would be on par with Xbox360, though PS3 could have an edge in the CPU area. In the GPU area the Revolution beats PS3, and technically would match Xbox 360.

256KB of L1 cache?? That's going to make the chip bloody expensive, assuming the specs are correct of course.

There's another theory circulating that CPU is just a modified PPC970. Quoting the from the original Arstechnica piece here.

Here's something that I've heard: when they were going back and forth with IBM over The Switch, Apple was offered the Revolution chip for use in their portables. This tidbit makes a lot of sense if the Revolution chip is a modified 970.

The theory that this is a modified 970 (with hyperthreading + a specialized L1) makes even more sense when you think about the Revolution's form factor. You could probably fit the current low-power 970FX comfortably into the Revolution's form factor at 2.5GHz. If you couple this with another block of specialized hardware (whatever this PPU thing is), either on the same die or in the same package, then the Revolution looks pretty nice from gamer's standpoint. Just as importantly, from a developer's standpoint this makes the Revolution your favorite next-gen console. In contrast to the exotic Xenon and Cell parts, the 970 is a fairly conventional CPU architecture that doesn't rely too heavily on multithreading for performance increases. This means that it will be much easier to develop for than either Microsoft's or Sony's consoles.
 
So they're trying to release 2 editions of Revolution as well ? Why don't they try and fix the controller instead ? Having a powerful system is not a concern anymore. ps2 whipped both xbox and gc combined being the weakest in the trilogy.
 
I think maybe u shud try out the controller... BTW if u tur it horizontal it lokks like an old NES controller, plus I think they will sell normal ones too.
 
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