Blade_Runner
Forerunner
Indiana Jones: Whipping the Industry Forward?
Continued here............
With its upcoming Indiana Jones title, LucasArts may be onto something. Utilizing a run-time animation technology called euphoria, the game is poised to push the limits of what was previously possible. The company who developed the technology, NaturalMotion, has been working for years to hone euphoria to accurately replicate real-world physics such as strength, weight, and momentum with in-game character models. Whereas before all animations had to be pre-programmed, euphoria allows for reactions and behaviors to occur in real-time, allowing models to react realistically to whatever situation might arise.
To be clear, euphoria is not an A.I. program, it's an animation technology that allows for physically accurate behaviors. The A.I. is programmed by the developer, in this case LucasArts, into the euphoria models to control them. What we saw at LucasArts was the marriage of euphoria physics and LucasArts A.I. scripts.
The Tower demo showed off what LucasArts was talking about. It gave the player the ability to toss in A.I. controlled character models at will, letting them fend for themselves as they tumbled through a Price is Right Plinko-style structure. While initially it seemed like a rag-doll physics demonstration, it soon became clear that the A.I. models were actively trying to stop their falls. Reacting to their surroundings without the restrictions of pre-programmed animations, the models reached out to whatever beams happened to be closest. Since they were falling at relatively significant speeds, they often missed, but would try again when they passed by the next plank or beam.
Eventually, as they slowed themselves with attempts to grab on, they'd be successful. However, the exercise didn't end there. Some prevailed in pulling themselves up to a standing position, but others lost their grip and continued to fall. The demo achieved an even greater level of complexity when several models were thrown into each other. A hanging model hit by another wouldn't just hang there stupidly while the other ricochets off. Instead, it'll actually reach out its hand to grab the other. In the same way, the tossed model will reach out its hand to try and grab onto the hanging one's leg. As further proof of the advanced A.I. at work, the hanging model would even reach down and try to pull the other up to safety. Most of the time this resulted in both models tumbling down, though at others they would manage to help each other up to safety.
Continued here............