[Note: Writing practice. Old news]
Mike Glosecki, the gameplay systems producer for Battlefield Hardline, recently spoke about the game on its official site. He shares his opinions on the game, the criticisms which the game received, capability of game to perform on more powerful systems and also stability of the game on PC.
Glosecki starts off by giving his view that PC is the best platform for gaming and how the Hardline is a great Battlefield game. In his own words, “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over. Battlefield started on the PC with 1942 and we know we have a passionate fan base on this platform. Fans can expect the huge 64-player battles with that rock, paper, scissor gameplay that they have come to love in Hardline as well.”
On the negative feedback of the game from fans and critics that the Hardline was not a Battlefield game Glosecki explains that Hardline is very much indeed a Battlefield game but in a different gameplay setting and goes on to speak about the different modes which both classic Battlefield fans as well as others will enjoy. Conquest which can have 64 players on some maps. There’s also the new modes- Hotwire a fast-paced mode and Heists which gives the experience of being in an action movie. He also talks about other new features like takedowns which allows the interrogation of the enemies and quick healing or ammo replenishment and also new equipment like the T62 CEW Stun Gun and other weapons and the re-introduction of some gadgets from the old-school Battlefield games- Zipline, Grappling hook, and Tracking Dart.
On comments about Hardline being too fast-paced Glosecki explains, “I want to point out that tactics are about action. They’re about responding to a specific situation and achieving the desired results. Hardline has this in spades, you use your positioning and situational awareness to get the drop on someone. It’s a different type and measure of skill than just aim precision, and it’s more challenging because there’s more thought involved than just aiming. Teamplay is a big part of our experience, take a mode like Heist. You will be far more likely to survive and make it to the drop-off point if you have someone covering your back or clearing enemies out of the way. In Crosshair, you have to work as a team to protect your high value target if you want to win. In Hotwire, you’re going to do much better driving your car around if someone is repairing the vehicle as you go and if you have a few buddies making sure that your car is not being shot up by a helicopter. Blood Money and Crosshair are similar, the best players will work as a team in order to ensure victory. All in all, this is definitely a Battlefield game with its own unique twist on theme and gameplay.”
Without directly going to the recent trend of gaming in 4k resolution and multi-display setup and the capability of the game to run on these resolutions Glosecki says that users can customize the game according to their liking and play on the resolutions of their choice be it 1080p or higher but that it will depend on the power of the video card used. Users can adjust their field of view or run higher than 60 FPS if they chose to. He also says that mouse and keyboard are the best-control setup for a First Person Shooter game.
On the stability of the game on PC and server the dev says that stability was one of the most important areas which they were focusing on while admitting that the stability of the previous Battlefield, Battlefield 4, at was not as good as they wanted it to be. And to address these concerns they had been running stability tests for two years now by running the game daily in multiplayer. He also adds that they had done two Beta tests for the games one at E3 and the other pre-launch beta which they completed on the 9th February. While not promising a perfect stability he says that all these tests have helped them improved the stability of the servers.Glosecki also says that they are making changes to the Battlelog to include a new pop-up on how to activate the plugin in the browser as it apparently posed problems to some of the players.
Glosecki concludes by saying that Visceral was working on making CTE (community test environment) available to the PC players which will allow them to gain valuable feedback from the players. More details about this should come in a few months.
“The best way for you to understand how great Hardline is, is for you to check it out yourself. I think you’ll agree – this is a great PC Battlefield game!”
Battlefield: Hardline standard version is available for 3499rs. Pre-order it here https://www.origin.com/en-in/store/buy/battlefield-hardline/pc-download/base-game/standard-edition
and the Deluxe version for 3999rs. Pre-order it here https://www.origin.com/en-in/store/.../pc-download/base-game/digital-deluxe-edition
Below is a comparison between the two versions.
Mike Glosecki, the gameplay systems producer for Battlefield Hardline, recently spoke about the game on its official site. He shares his opinions on the game, the criticisms which the game received, capability of game to perform on more powerful systems and also stability of the game on PC.
Glosecki starts off by giving his view that PC is the best platform for gaming and how the Hardline is a great Battlefield game. In his own words, “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over. Battlefield started on the PC with 1942 and we know we have a passionate fan base on this platform. Fans can expect the huge 64-player battles with that rock, paper, scissor gameplay that they have come to love in Hardline as well.”
On the negative feedback of the game from fans and critics that the Hardline was not a Battlefield game Glosecki explains that Hardline is very much indeed a Battlefield game but in a different gameplay setting and goes on to speak about the different modes which both classic Battlefield fans as well as others will enjoy. Conquest which can have 64 players on some maps. There’s also the new modes- Hotwire a fast-paced mode and Heists which gives the experience of being in an action movie. He also talks about other new features like takedowns which allows the interrogation of the enemies and quick healing or ammo replenishment and also new equipment like the T62 CEW Stun Gun and other weapons and the re-introduction of some gadgets from the old-school Battlefield games- Zipline, Grappling hook, and Tracking Dart.
On comments about Hardline being too fast-paced Glosecki explains, “I want to point out that tactics are about action. They’re about responding to a specific situation and achieving the desired results. Hardline has this in spades, you use your positioning and situational awareness to get the drop on someone. It’s a different type and measure of skill than just aim precision, and it’s more challenging because there’s more thought involved than just aiming. Teamplay is a big part of our experience, take a mode like Heist. You will be far more likely to survive and make it to the drop-off point if you have someone covering your back or clearing enemies out of the way. In Crosshair, you have to work as a team to protect your high value target if you want to win. In Hotwire, you’re going to do much better driving your car around if someone is repairing the vehicle as you go and if you have a few buddies making sure that your car is not being shot up by a helicopter. Blood Money and Crosshair are similar, the best players will work as a team in order to ensure victory. All in all, this is definitely a Battlefield game with its own unique twist on theme and gameplay.”
Without directly going to the recent trend of gaming in 4k resolution and multi-display setup and the capability of the game to run on these resolutions Glosecki says that users can customize the game according to their liking and play on the resolutions of their choice be it 1080p or higher but that it will depend on the power of the video card used. Users can adjust their field of view or run higher than 60 FPS if they chose to. He also says that mouse and keyboard are the best-control setup for a First Person Shooter game.
On the stability of the game on PC and server the dev says that stability was one of the most important areas which they were focusing on while admitting that the stability of the previous Battlefield, Battlefield 4, at was not as good as they wanted it to be. And to address these concerns they had been running stability tests for two years now by running the game daily in multiplayer. He also adds that they had done two Beta tests for the games one at E3 and the other pre-launch beta which they completed on the 9th February. While not promising a perfect stability he says that all these tests have helped them improved the stability of the servers.Glosecki also says that they are making changes to the Battlelog to include a new pop-up on how to activate the plugin in the browser as it apparently posed problems to some of the players.
Glosecki concludes by saying that Visceral was working on making CTE (community test environment) available to the PC players which will allow them to gain valuable feedback from the players. More details about this should come in a few months.
“The best way for you to understand how great Hardline is, is for you to check it out yourself. I think you’ll agree – this is a great PC Battlefield game!”
Battlefield: Hardline standard version is available for 3499rs. Pre-order it here https://www.origin.com/en-in/store/buy/battlefield-hardline/pc-download/base-game/standard-edition
and the Deluxe version for 3999rs. Pre-order it here https://www.origin.com/en-in/store/.../pc-download/base-game/digital-deluxe-edition
Below is a comparison between the two versions.
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