News Nvidia DLSS4, MFG, and full ray tracing tested on RTX 5090 and RTX 5080

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Nvidia DLSS4, MFG, and full ray tracing tested on RTX 5090 and RTX 5080​

This is how Blackwell delivers its biggest "gains."

Nvidia's new GeForce RTX 5090 and GeForce RTX 5080 have arrived, and coupled with a new testbed and a revised test suite, not to mention new drivers and a host of other changes, our initial benchmarks had to gloss over a few areas. One of the biggest selling points for the Blackwell RTX 50-series GPUs — according to Nvidia, at least — is DLSS4 with Multi Frame Generation (MFG), an AI-based technology that offers further "performance" improvements over DLSS3 and framegen. But there are other changes as well.

DLSS4, MFG & RTX tested in 5 games below:

Source: https://www.tomshardware.com/pc-com...l-ray-tracing-tested-on-rtx-5090-and-rtx-5080
 
Hilarious for 1L-1.6L gpu

As for the RTX 5080 and 4080 Super, with the current public build and without forcing DLSS4 through the Nvidia App, they both run out of VRAM and effectively fail to work at 4K with quality upscaling and framegen. (I didn't check if DLSS Transformers helped, but I suspect not.) The 5080 just locked up the game completely and we had to kill the process manually, while the 4080 Super dropped to a slideshow-like 18 FPS.

That's another "thanks but no thanks" to frame generation with the current public release of the game, if you're keeping track.

Those who think this is ok and an outlier, see something similar few years back ( just found it accidentally).
And saw some people hoping that some future tech will make it easier to stream and so high bandwidth will compensate etc etc. Similar faulty logic ( in hindsight).


And some bs from Nvidia.
We're constantly analyzing memory requirements of the latest games and regularly review with game developers to understand their memory needs for current and upcoming games. The goal of 3080 is to give you great performance at up to 4k resolution with all the settings maxed out at the best possible price. In order to do this, you need a very powerful GPU with high speed memory and enough memory to meet the needs of the games. A few examples - if you look at Shadow of the Tomb Raider, Assassin's Creed Odyssey, Metro Exodus, Wolfenstein Youngblood, Gears of War 5, Borderlands 3 and Red Dead Redemption 2 running on a 3080 at 4k with Max settings (including any applicable high res texture packs) and RTX On, when the game supports it, you get in the range of 60-100fps and use anywhere from 4GB to 6GB of memory. Extra memory is always nice to have but it would increase the price of the graphics card, so we need to find the right balance.

Anyway, my warnings are done now.