Linux OpenGL 4.0 specification is here!

vishalrao

Global Moral Police
Level J
Cross-posting this from the Gaming section:

See Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0 - opengl.org news

Found it via an Ubuntu blog: digital home of MacSlow Blog Archive OpenGL 4.0 specification

Now lets see how long (if at all) Linux gaming popularity/sophistication can improve anywhere near the Windows/DirectX levels:

The Khronos Group announced the release of the OpenGL® 4.0 specification. This is a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration. OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware.
 
^^Count ATI out of it! They doesn't even have "proper" support for OpenGl 3 and hoping for Ogl 4 support is just pathetic :|

On to the nv front, they will release the support with the next graphics driver release IINM. Intel will follow the train soon ;)

Coming to the topic, just bring some Uniengine Open Gl 4 games to Linux, :D
 
Seems like they are planning to jump into the mobile arena too . It is just possible that we may end up seeing OpenGl for mobiles in the recent future .
 
GrimReaper said:
I live in a planet where people use windows mobile

like a planet of the apes huh? :D

but sadly again it looks like this will remain a "spec" for a long time before anyone implements it decenly enough to compete in the hot "GPGPU" or "compute" area and the mobile arena...

anyhows, i too wonder if opengl 4 includes a mobile spec? (i dont recall reading it in the link of the first post)...
 
vishalrao said:
anyhows, i too wonder if opengl 4 includes a mobile spec? (i dont recall reading it in the link of the first post)...

They have started development . I had read an article on the same a few days back . Too lazy to dig it out for you know .

vishalrao said:
like a planet of the apes huh? :D
They are the only serious competitors to Apple in the high end category imo . But that might change in the future courtesy Android .
Though i must point out that my allegiance is not to MS but rather to certain companies that Choose the WM platform i.e HTC and Palmtreo
 
didn't mean to try and start some sort of debate/flamewar... just kidding around of course :D i dont game much these days anyways so this opengl4 news doesn't affect me too much...
 
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