overbounces

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rASCAL

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i started playing quake again...
actually not quake but defrag ..
i wanted to know if any1 here knows how to view overbounces in the map
i know there is a way to modify the croshair so that when it passes an overbounce it tell u which one it ..
as in the vertical velocity should be zero or the horizontal one ..
i checked opc but it was'nt written there
 
will do .. but can't really understand them .. tried a coup[le of them ...

they are like in a sequence .. only some are normal like vert jumping

rest are crazy .. anyways will take a lot of time to get the hang of things ...
 
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