Problem with pirated games is they did not get the legit updates post launch that fixed performance issues, that's where the problems arise when playing them.
I was only citing CP2077 as an extreme example, there's significant difference in most titles launched in the past 2-3 years.
Driveclub looks alright but it'a racing game with closed tracks from 2014, it is bound to run alright but if you pause and look past the overdone reflections at the textures on the roadside they're still a blurry mess.
Visual fidelity at 30 fps still looks choppy and is unbearable to play for some people, myself included. I was trying Witcher 3 and Ghost of Tsushima on the PS4 pro just a few weeks ago at my friend's place and I had to put them both down because of the "cinematic" frame rate. I'm still interested in playing Ghost of Tsushima post the PS5 60fps update but Witcher 3, even though it was running at 4k it looked horrible compared to even an entry level gpu like the 1650s. That is going to be the case with most current gen games as well and most people will end up running the game on 1080p60 whenever the option is available.
If you only intend to play on 1080p60 you might as well get a midrange PC.
You're also not taking the high price of consoles now as well as the 70$ you'll have to shell for the exclusives, yes the PC hardware market has been a mess for the last 2 years but we have cheap games at least thanks to Steam.
true, for a heavy gamer it makes no sense to go for digital. But for a casual, leisure time player not having the time and energy to buy and sell games going digital is the way. extra 10k saved can be used to buy games on sale and a couple latest exclusivesI think the PS5 disc version would be much better deal as you can share the disc with friends or get used ones. With the digital version you are forced to buy at the premium always. The 10k extra can be made even if you get some 10-15 used games.
How is the price of the console high? that was the main point of this conversation, how cheaper a console is compared to a decent pc build.
everything is bound to run at 2-4k 60 fps rock solid and now it becomes a viable option for everybody.
@psyph3r and wait what. from where did you get the info that ps5 can't do 4k 60 for most games? I've seen some people saying it drops to 1440p which is 2k certain times but that's the lowest. and it's dynamic resolution. so most times it might be running close to 4k doing 60.
Spider man miles morales is 4k rs on ps store. which is 55$. that is the latest exclusive game.
Is this a joke? 1070 in 2020 comparing to a ps5? Even at 1080p that thing would need constant adjustment to find the perfect setting between low-med, at the max high.1070/2060/1650s/1080 is sufficient for 1080p60 with enough room for upgradeability for the foreseeable future since no games have been announced/showcased that are pushing boundaries, yet.
60k for what? If you're talking PS5, prices are already announced. It's 39,999 for digital and 49,999 for disc.
It doesn't come at the cost of fidelity or framerate.
Is this a joke? 1070 in 2020 comparing to a ps5? Even at 1080p that thing would need constant adjustment to find the perfect setting between low-med, at the max high.
Games running on consoles having lower texture quality is a thing of past. A ps5 blows away something like 1070 and likes. A more reasonable comparison would be with 2070 or 3060 ti.Which games are you talking about ? I have a 1650s and I have a friend with a 1070, we pretty much play most games on the highest settings at 1080p.
Games running on the consoles always have lower texture quality, so a med-high setting on a 1070 is actually PS5 1080p60 or 4k30.
Resolution does make a great difference when you're gaming on a big screen tv. like really big difference. don't know what you mean here.I don't think you still got my point, just bumping the resolution does not make the game look better when texture quality remains the same and we haven't seen that yet with current gen conclusively because we haven't seen that many games yet.
That was what I meant when I brought up my time with the Witcher 3 on the PS4 Pro, yes the game was running at 4k but it looked horrid in comparison to how it looks and runs on the PC even with a midrange GPU.
I only brought up the 1070 amongst other GPUs when I wasn't aware that the price of the PS5 was announced, as for running the games with no guarantee it applies to consoles as well with the current trend of mid-gen upgrades.
I'm pretty sure it was not just the framerate because I was replaying TW3 at the time so the diff was significant to my eye at least.
Anyways we're indirectly getting into the never-ending age old PC vs console debate. Let's return to this topic when more games have released for the current gen and then see how it compares with the newer range of mid-range GPUs.
I already mentioned what pc I have and when I bought it.I'm sorry you're probably using a potato pc and mic, I have over 200 hours clocked playing MW+plunder on a i5 4440+RX470 as well as my current 3600+1650s (both of which were entry level GPUs) and I have yet to face any issues, nor did I have to spend anytime tweaking any settings,
GeForce experience has an optimize button for all games which automatically sets the best settings based on your PC specs with the option to alternate within performance and quality. You're also not mentioning that the PS4 FOV is locked to 60 which is horrendous for a FPS. I play crossplatform with my buddies on the PS4 and those guys struggle to spot enemies most of the time due to the locked FOV.
You seem to have strong opinions about the platforms you use going by your comments on that other Apple vs. Android thread, like I said already I don't want to turn this thread into a PC vs. console thing,