amazing_hamster_3470
Recruit
Gothic 1 covers an Area of about **1.1 km².**
Gothic 2 covers an area of about **2.5 km².**
The world in both games is tiny, yet it feels pretty large. The average time to finish the first game is 27 hours, 43 hours for the second game, which is surprisingly high. It's because the games are packed with content and utilize both terrain and gameplay elements to create corridors.
There are no mounts, you just run around. In about 2/3 of the playthroughs you find teleporter stones which act as a quick travel.
To compare:
* **S**kyrim covers an area of **38km²**
* Elden Ring is about **80 km2**
* Witcher 3 with DLCs roughly **140 km²**
Question is - do we really need such large worlds? Sure, if you want 80 hour game 2.5 km² most likely won't be enough, but still. Fallout 4 is smaller than similar games (about 25 km²) and it still feels pretty damn large due to lack of mounts.
Like, I understand striving for large world in games like GTA or Cyberpunk where one of the core gameplay elements is just driving, but c'mon, do we really need worlds that huge (and empty) in RPGs?
Gothic 2 covers an area of about **2.5 km².**
The world in both games is tiny, yet it feels pretty large. The average time to finish the first game is 27 hours, 43 hours for the second game, which is surprisingly high. It's because the games are packed with content and utilize both terrain and gameplay elements to create corridors.
There are no mounts, you just run around. In about 2/3 of the playthroughs you find teleporter stones which act as a quick travel.
To compare:
* **S**kyrim covers an area of **38km²**
* Elden Ring is about **80 km2**
* Witcher 3 with DLCs roughly **140 km²**
Question is - do we really need such large worlds? Sure, if you want 80 hour game 2.5 km² most likely won't be enough, but still. Fallout 4 is smaller than similar games (about 25 km²) and it still feels pretty damn large due to lack of mounts.
Like, I understand striving for large world in games like GTA or Cyberpunk where one of the core gameplay elements is just driving, but c'mon, do we really need worlds that huge (and empty) in RPGs?