Post your in-game screenshots & gameplay videos

So, setting F5 as the hotkey for capturing screenies will solve the problem??

I thought there was a basic problem with CSS and Fraps....
 
It would be better you you assign caps lock key as the Screenshot key... much easier to hit for talking that quick screenshot ;)...
 
Nikhil said:
So, setting F5 as the hotkey for capturing screenies will solve the problem??

I thought there was a basic problem with CSS and Fraps....
u can also keep f3 for rec and f4 for screen shoots it works for me :eek:hyeah:
 
Oblivion fun ... :D

it took me some time to figure out the screenshot thing in the game ...

first u have to set the ballowscreenshot=1 in oblivion.ini ..... and then u have disable the AA(i don't know the F****** reason) ..... but HDR or Bloom sud be there for screenshot ....

usually i play with bloom+4x AA+8x AF

but screenshots are HDR+8x AF no AA

and the screenies are automatically saved in the game folder with .bmp extension .....

oblivion gate ....











 
Some more Sin Emergence For You Guys...

















Actually its a great game... Much faster then HL2 with lots of props... But have heard its a small game... Lots of props... Try the game...
 
Sammmmmmmmm.jpg


Tony Hawk proskater3 demo
 
Chaos said:
@rahul: Fix the soup man... Those terrain textures look ugly without mods.

don't know anything about the game man ... just installed it started playing i think i have installed the beta patch ...... i will chk out the mods after exams ... too busy :(
 
yep Q4
1024x768
High settings
everything "ON"
Vsync also "ON" (smoother gameplay)
4xAA ingame, No AF
60fps const. (vsync'ed)
edit: crap..AA had got switched off...with AA, the fps is ranging around 40-45 and getting vsynced to 30 :(
 
Call Of Duty 2.



^^ Evrything maxed out ........ from the game menu. fps > 40.



^^ everything maxed out form the game menu then as well playing around the console commands and maxing out everything.
I've used these commands to boost the quality.
ai_corpseCount [0 - 64] - Determines the maximum number of corpses visible on screen at any time. Usually determined by the in-game setting Number of Corpses, you can set a specific value between 0 and 64 here, with the lower the number, the greater your FPS in heavy combat scenes. Note, setting a value of 0 will cause the game to crash.

r_aasamples [1-4] Determines the level of Antialiasing (AA) applied in the game. You can set this using the Anti-Aliasing option in the in-game settings. Note that a value of 1 turns AA Off.

r_anisotropy [0-16] - If Anisotropic Filtering is enabled in the in-game settings, this cvar sets the level of Anisotropic Filtering used. The default is 8x, however you can set a value between 1x and 16x, with the higher the sample rate, the better texture quality but the lower your performance. Anisotropy can have a significant impact on performance on certain systems.

r_aaAlpha [0,1,2] - This setting determines the type of alpha blending used for antialiasing (if AA is enabled). 0 is off, which gives the best performance, 1 is dither mode which is the default, and 2 is Supersampling which provides better image quality but reduces performance.
r_drawDecals [0,1] - If set to 1, disables all decals - that is, marks on the wall from gunfire, explosions, etc. Similar to the cg_marks command.
r_drawSun [0,1] - If set to 0, disables the sun effect in the sky - the sun disappears. This can improve performance slightly, and also removes the 'sunblind' effect when starting at the sky
Texture settings
r_picmip_manual [0,1] - Controls whether Call of Duty 2 automatically determines the texture quality parameters, or whether your manual settings will be implemented. This is the same as the Texture Quality setting in the in-game menu. If you want to adjust the settings manually, make sure this is set to 1.

r_picmip [0,1,2] - Controls the mipmap level which affects texture quality. This is the same as the Texture Resolution setting under the Texture Settings section of the graphics options. A value of 0 seems to give the best image quality, while 1 and 2 provide poorer image quality at better performance - see the screenshot comparisons in the In-Game settings section. Note, if you change this setting via the console in-game, make sure to use the r_applypicmip command to apply it to the current game.

r_picmip_bump [0,1,2] - Controls the bump mapping on textures. This command corresponds with the Normal Map Resolution setting in the Texture Settings section of the graphics options. A value of 0 seems to give the best image quality, while 1 and 2 provide poorer image quality at better performance - see the screenshot comparisons in the In-Game settings section. Note, if you change this setting via the console in-game, make sure to use the r_applypicmip command to apply it to the current game.

r_picmip_spec [0,1,2] - Controls the specular light map used for textures. This command corresponds with the Specular Map Resolution setting in the Texture Settings section of the graphics options. A value of 0 seems to give the best image quality, while 1 and 2 provide poorer image quality at better performance - see the screenshot comparisons in the In-Game settings section. Note, if you change this setting via the console in-game, make sure to use the r_applypicmip command to apply it to the current game.

r_applypicmip - This command applies any changes made to the r_picmip_spec, r_picmip_bump and r_picmip settings (see above) while in-game. Use this command each time you alter these settings while playing, and see the Conclusion section of this guide for a neat discovery which can boost your FPS when using this command.

and lots others everything maxed out ... my fps stays arnd 22 - 23 :(. sometimes drops though .. but if i dont play with console such drop in fps dont occurs .. but game is still very playable .. as only on heavy scnes it drops.
 
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