Quake 3 on 24 monitor display wall

dipdude

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Quake 3 on 24 monitor display wall driven by 12 Linux servers

It's amazing how much more fun games are when you can play them on really large, high-resolution screens. Our lab also has a 24 monitor display wall, and as you can see from the pictures below, I got Quake 3 running on it. The system is driven by 12 linux servers (2 monitors per server) using Distributed Multihead X (DMX) and Chromium. Chromium distributes the OpenGL rendering from the head node to all of the servers. The game runs fairly fast, though some lighting effects had to be turned off and Chromium is having some trouble with the mouse.

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Quake 3 running at 10240x3072 resolution at 15-30 FPS

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A view of our 12-node Linux cluser resting behind the display.

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Mods if its in wrong section, please feel free to move it to relevant section, thanks.
 
Chromium sucks a$$ if you wanna drive multiple displays running from different machines. You'd end up flooding all your network and slowing down everything to a crawl. Anyway quake3 hardly generates any bandwidth. Once you try larger models such as the well known Powerplant, it'll choke and you'd need more intelligent systems. Check this pic out....

http://www.flickr.com/photos/vardhman/108287169/

15mil polygons, 15fps average framerate and hardly any network utilization. That poly count is like 1000 times more than what q3 displays each frame. Each of those monitors is being driven by a different identical machine... actually an a64 with 512MB and a useless Xpress 200 :p.
 
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