Quake 3 on 24 monitor display wall driven by 12 Linux servers
It's amazing how much more fun games are when you can play them on really large, high-resolution screens. Our lab also has a 24 monitor display wall, and as you can see from the pictures below, I got Quake 3 running on it. The system is driven by 12 linux servers (2 monitors per server) using Distributed Multihead X (DMX) and Chromium. Chromium distributes the OpenGL rendering from the head node to all of the servers. The game runs fairly fast, though some lighting effects had to be turned off and Chromium is having some trouble with the mouse.
Quake 3 running at 10240x3072 resolution at 15-30 FPS
A view of our 12-node Linux cluser resting behind the display.
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Mods if its in wrong section, please feel free to move it to relevant section, thanks.
It's amazing how much more fun games are when you can play them on really large, high-resolution screens. Our lab also has a 24 monitor display wall, and as you can see from the pictures below, I got Quake 3 running on it. The system is driven by 12 linux servers (2 monitors per server) using Distributed Multihead X (DMX) and Chromium. Chromium distributes the OpenGL rendering from the head node to all of the servers. The game runs fairly fast, though some lighting effects had to be turned off and Chromium is having some trouble with the mouse.
Quake 3 running at 10240x3072 resolution at 15-30 FPS
A view of our 12-node Linux cluser resting behind the display.
___________________________________
Mods if its in wrong section, please feel free to move it to relevant section, thanks.