Quantum Conundrum - Discussion Thread

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Gannu

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Ars said:
As the latest brainchild of Portal creator Kim Swift, it's not that surprising that Quantum Conundrum mixes puzzles and platforming with a somewhat twisted plot pushed along by an unseen, unreliable narrator. The key gameplay conceit is the ability to shift the environment into different dimensions that play with the force of gravity or the speed of time, leading to some truly inventive puzzles that require a lot of outside-the-box thinking to solve.

What we’re looking forward to seeing and playing at E3 | Ars Technica

Something to look out for amidst all the hullabaloo of the AAA titles being previewed at this E3. And it comes from an indie developer! The game releases for the PC, PSN and XBLA on 21st June! :D
 
Quantum Conundrum discussion thread

Didn't find a thread for this so here goes. Quantum Conundrum is a first person puzzle title on the lines of Portal (Game has been designed by Kim Swift one of the trio that made Portal)
It's being published by Square-Enix for the PC on the 21st this month. It's only $18 on Steam atm, have it pre-ordered already :).

 
Beautiful game. Been playing it for some time now and loved it. :D

The game happens entirely inside Prof. Fitz Quadrangle's HUGE mansion which also houses his laboratory. The initial cutscene depicts how his nephew, the unnamed silent protagonist of the game arrives at the scene when an explosion occurs during an experiment and the Professor disappears into a limbo. The boy is however able to hear his voice and is guided through the mansion by the Prof. himself, giving various clues and hints. He is tasked with finding out his trapped uncle using a special glove called the IDS aka Inter-Dimensional Shift Device. The protagonist is able to switch between four different dimensions by charging a portal using special cells. Cycling through the dimensions alters the properties and physics of the objects and the nature of the environment thus changing the way in which the object behaves in real time.

For instance, the first dimension - the Fluffy Dimension lessens the weight of the objects by 10 times and thus letting the player pick up the objects which otherwise wouldn't have been possible due to its heavy weight. Similarly, the next dimension happens to be the exact opposite of the Fluffy Dimension and makes the objects 10 times heavier. Another dimension slows down the time and the last one reverses the direction of gravity. At any time, any of the four dimensions may be activated simultaneously to achieve the desired effect. Some movements and actions may require a combination of varied dimensions whereas some others may happen in the normal dimension itself.

The voice over for the Prof. is lent by John De Lancie - viewers of Breaking Bad would know this guy! Voice acting is extremely well done and the Prof. aids the player in giving clues and hints from time to time. Stand next to a portrait on the wall and he'd tell us some inside information about the character. The animated visuals are well done but nothing great. Puzzles aren't all that hard and is easily cracked.

Players who love puzzle-platformers and enjoyed Portal/Portal 2 should give this a try. :)
 
@Gannu Nice impressions! I too have completed the game and really loved it being a Portal/Portal 2 fan! :D But the ending was really disappointing. :( There was such a buildup to the ending but in the end it didn't turn out to be anything interesting.
 
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Completed the Yellow wing yesterday. Of all the puzzles, the only location I get stuck the most is rotating the armature towards the end! :annoyed:

And once we get the hang of it, it's pretty simple. But that initial part is pretty frustrating. But I loved the puzzle variety in the game. Did not get bored either. Might complete it in a day or two.
 
Completed the game yesterday evening. It was quite good, the puzzles and contraptions were nicely executed and doesn't require a very high IQ to crack them (unlike Portal 2 at times!). But the ending came a bit abruptly and could have been better even if the devs. decided to opt for cutscenes. But all in all a worthy game for puzzle-platformer genre lovers.
 
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