Aditya said:Vista is coming in January 2007.
ATi will be dumb to delay it further..
I hope nVidia has a good answer to the 1000 Mhz Clock Speed :/.
Lol its the inquirer remember, the same people behind "Fudo has 32 pipes" :rofl:
Aditya said:Vista is coming in January 2007.
ATi will be dumb to delay it further..
I hope nVidia has a good answer to the 1000 Mhz Clock Speed :/.
WE HEAR that the upcoming DirectX 10 compatible R600 won't need a master card to work in Crossfire.
ATI will implement this bridge in its upcoming RV570 and RV560 chips and will enable more than one chip on a PCB configuration. But it won't be until R600 that this cable-less Crossfire comes into action.
R580+ will be the slight redesign of the existing R580, so don’t expect miracles here. You will still need a master card and a cable to plug them together.
ATI can already put two X1800 GTO cards in Crossfire and it doesn’t need a master card, but the bandwidth between those two cards is not that big. Therefore two slave cards will work and will do the job, we tried it here in the lab and it works.
The master card is the last problem that ATI has to solve to be competitive with Nvidia's SLI. ATI's entry-level Crossfire works without a master, and its mainstream card works without a master. The firm just needs a high-end offering and it's sorted. Getting there slowly but surely.
ejactly... they 'underspec' their stuff if there ever was a suitable situation to use that word, this is it!Chaos said:I'm guessing it'll stay at 16/16 but they might bump it up to 24/24. The reason I like ATI's cards are cos they never put any half assed "on paper" features on their cards. When they put in a feature, it works. It was true of pixel shader 2.0, same with shader 3.0, FP blending, h.264 acceleration and now dx10. I for one appreciated the fact that they didn't waste transistors on vertex texture support on their SM3.0 cards cos its dog slow on nvidia which does support them. Now that unified architectures are here, I'm sure there'll be vertex texture support.
vandal said:ejactly... they 'underspec' their stuff if there ever was a suitable situation to use that word, this is it!
What I want to know is will the AVIVO thingy make a reappearance on the R600?
Also unified shader architecture should have an independent design, unlike the X1900 where the shader units were in clusters of 4, right again?? correct if necessary please
We know they are better sure, despite the fact their MS's new b1tches :tongue: (forgive me oh great 1!!!)... anyone comparing the 6800 series with an X800 series card could tell you... my 6800GT's gone, the ATI I still got... testament nuff
Also unified shader architecture should have an independent design, unlike the X1900 where the shader units were in clusters of 4, right again?? correct if necessary please
Chaos said:Exactly what do those idiots mean by physical pipes :S. It makes no sense any more with everything decoupled. The chip will definitely not have 64 TMUs or Raster Ops for sure... Its a sheer waste of die space cos they'll never be utilized as apps will more or less always be shader limited. 64 shader pipes are on the cards and I won't be surprised if it did have that many.
rofl i am sure fuad doesn't know it himself :lol:Chaos said:Exactly what do those idiots mean by physical pipes :S. It makes no sense any more with everything decoupled. The chip will definitely not have 64 TMUs or Raster Ops for sure... Its a sheer waste of die space cos they'll never be utilized as apps will more or less always be shader limited. 64 shader pipes are on the cards and I won't be surprised if it did have that many.
Chaos said:Exactly what do those idiots mean by physical pipes :S. It makes no sense any more with everything decoupled. The chip will definitely not have 64 TMUs or Raster Ops for sure... Its a sheer waste of die space cos they'll never be utilized as apps will more or less always be shader limited. 64 shader pipes are on the cards and I won't be surprised if it did have that many.
Darth_Infernus said:Wouldn't ROPs matter a lot in case of performance for Supersample AA?
While Shaders have definitely taken the front seat, fill rate should remain quite important for a while..