Spec Ops: The Line - Discussion Thread

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Gannu

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Juggernaut
Another day, another developer, another war-based game, another post apocalyptic backdrop (read Dubai), same old story?
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The third person shooter coming to all the major platforms this April 12th draws inspiration from Saving Private Ryan and Black Hawk Down, besides some inputs from an unnamed military advisor says the developer diary courtesy VG247:

http://www.youtube.com/watch?v=CNAPjXCR_nA

Impressive visuals!
 
Community Gameplay Trailer:

[media]http://www.youtube.com/watch?v=abLv46Juyu8&feature=player_embedded[/media]
 
I completed the game last night, didn't liked it much.

The game is only about 7 hours quite disappointing and i didn't find any thing interesting in the game or may be Gears 3 and Binary Domain has spoiled me.The game is challenging and you would only take 2-3 shots then you go down , the load times are pathetic the longest i have seen in a shooter.


You can safely skip this title.
 

I thought launch trailers were meant to be impressive! This looks skip-able alright. Anyhow let us wait for the reviews to show up.
 
Most of the praise is due to the story and presentation. Gameplay is still a sore point. Cover button is same as melee button, starts getting annoying after sometime.
 
Started the game yesterday and completed 7 chapters. And I must say this is definitely a game worth a playthrough.

The game in its entirety happens in a futuristic Dubai and a post-catastrophe one at that. A series of devastating sandstorms wreak havoc across the city and the wealthy Sheikhs and the politicians vacate quietly and secretly leaving behind the citizens in despair. The city is left uninhabitable. Colonel Konrad, the commander of the 33rd Battalion, US Army who was deployed at Afghanistan was departing for home when the sandstorms struck and goes missing. Any attempts to contact the Colonel go in vain. A Delta Force recon squad is sent by the US military to investigate his whereabouts and evacuate any survivors. Enter Captain Martin Walker (voiced by the veteran voice actor Nolan North) accompanied by Delta Operatives 1st Lieutenant Lugo and Staff Sergeant Adams who arrives in Dxb in search and rescue of the missing Colonel. And the game begins.

Gameplay is pretty much straightforward and linear and resembles any other third-person shooter for most of the aspects. The player must complete the objective as he moves from checkpoint to checkpoint with the 2 men squad. At any given time, any 2 weapons may be carried by the player and the standard issue equipment includes the M4A1 assault rifle and the Beretta M9 pistol. Suppressors may be attached into the barrel of the weapons to reduce the noise impact. This however, does not apply to those that are obtained from the enemy NPCs. The AK47, Deagle, Micro 9 mm, UMP 45 SMG, RPG-7, SCAR-H, W1300 shotgun and other equipment may be found during the course of the game, mostly from the downed enemy NPCs but ammo is generally scarce and is expected of the player to use them wisely. Some weapon may have a scope or a grenade launcher attached to it and the player can switch between the scope/iron sights or the secondary mode of fire. Three different types of grenades may be carried - frag, sticky and stun. The trajectory of the grenades is indicated prior to throwing them a la Uncharted so the player gets a fair idea where the grenade might land and detonate. Squad-based tactics although present in the game, has minimal effects - for instance, the player may command the squad to focus and take down a particular target. Lugo for instance, is the designated Marksman of the squad, carries a sniper rifle with him and can take down targets from a great deal of distance whereas Adams is the heavy gunner and carries a LMG and a shotgun with him for quick close combat takedowns. OR, the player can command one of the squad mates to revive a downed member.

Cover also plays a crucial role in the game and the player can take cover behind objects while blind firing the enemy AI. Some of the cover may be destroyed by the AI as well so the player will have to dispatch the enemies quickly or will have to switch between covers. I did however run into issues with the cover at certain occasions when the crosshair is obscured as the player ducks out of the cover to take out the enemy AI - turns out I was simply emptying my clip without hitting the enemy. Sometimes while switching between covers, the player would refuse to get behind the object and would expose himself only to get himself killed. What a bummer! It is sometimes hard to overlook the flawed cover mechanics when the rest of the combat system falls in place perfectly. Gore and violence is depicted brutally and sometimes a bit disturbing - blood, severed limbs and bodies of the soldiers and the civilians, pile of decaying corpses with flesh flies buzzing around, corpses hanging on lamp posts, executing the civilians etc. You get the picture!

All said and done, there are a few differences that make the game feel different from the traditional war shooters. Sandstorms play a vital role in the game and change the terrain dynamically during the course of the gameplay. For instance, the player can shoot and break the panels of glass which will let a great deal of sand flow through the ruptured hole thus creating a path. Sandstorms may arise during combat sequences which may favor the AI or the player, by hindering the viewability. The game also features a lot of vertical movement through zip-lines from building to building or rappelling across 2 different platforms.

The game utilizes the UE 3.0 and goes without saying, is well optimized for the PC including those with the low-end specs. There are not many graphics options to be tinkered with other than the resolution, texture detail, shadow detail, toggle fullscreen, v-sync, ambient occlusion and the overall quality as indicated in the screenshot below. There is a bummer however. If your display has an aspect ratio of 16:10 (as was my case - 1920 x 1200), expect those annoying little black bars to show up at the top and bottom of the screen a la Assassin's Creed. But once you get the hang of it, it becomes far less noticeable to hinder the gameplay. The visuals although neatly done with sun blooms and crisp textures, occasionally there were a few frame drops at certain locations. Kudos to Yager devs. for portraying Dubai in the most brutal sense. Towers, skyscrapers, night clubs, office suites, exotic cars and SUVs, traffic sign boards, shopping districts - everything left devastated in the sandstorm that brings about its horrors. The narratives of the game deserve a special mention as well. The story begins to gradually unfold as the player progresses through the game realizing the horrors that lay in store. I am pretty sure the game is banned in the UAE - the Sheikhs wouldn't want to see their city in such a pitiful shape!

Will continue the game tonight.
 
Completed the game a few minutes back. :ohyeah:

Things I loved about the game first:

- Post-apocalyptic Dubai, sometimes the graphics were stunning. The skyscrapers were recreated really, really well IMHO.
- Sandstorms, particle effects, destroyable cover and environments were nicely done. Specially loved the shooting sequence aboard the UH-60 Black Hawk later on in the game!! Excellent.
- Although the entire story takes place in kind of similar conditions in Dubai, the levels did not get boring for once. Nice job on the part of the devs for keeping things nice ad interesting with tight fast combat.

Now to the things I did not like:

- The aiming mechanism in the game at times felt wobbly. This was particularly a hindrance in the later parts of the game where the combat and enemy forces in the outdoor environments were considerably beefed up. Aiming didn't feel solid.
- The team-mates were more of a burden then a help in the tougher shooting sequences of the game. This particularly came to light when faced with machine gun nests and also heavy gunners so prevalent in the later parts of the game. The team-mates got gunned downed and I had to repeatedly rush to them to heal them. Not fun when all you want to do is concentrate and shoot the enemies up ahead and remain in cover in the process of doing so!

Other than that... a nice fast TPS title with sweet graphics and the ending had a neat twist in it. :cool43:
 
Completed the game a while back and I was pleasantly surprised by the ending! The AI got harder towards the last few chapters and it was a solid challenge especially when the squad is weakened. Esp. the heavies armed with the MGs and the elite infantry tossing grenades to flush the player out of the cover. At no point during the playthrough did I feel that the game is getting repetitive!

Looks like the game presents the player with multiple endings and I was able to view two of them since it could be done from the last chapter i.e. Epilogue.

A good game with an exceptional dark storyline, great visuals and narratives marred by the shoddy cover and control mechanism. It is definitely worth a playthrough though. Yeah I am looking at you @kauzy. :P
 
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haha.. sorry @Gannu bhai.. i am busy solving mysteries in the 1940's and arresting criminals.. :P
 
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Bumping a very old thread but I just finished this game. Holy Shit, everyone should play this game. The gameplay is nothing new, it mostly stays out of your way. On a positive note, the city was very well done. The exterior sections in the sandstorms looked really nice. The use of the destructive environments as an attacking combat feature was quite cool as well.

But don't play it for the gameplay (and I usually never say that about video games). Play the game for the experience. Play it as a commentary on all the other military shooters on the market. Play it if you are a fan of Heart of Darkness. Play it if you are a fan of Apocalypse Now. I can't recall any other games that made me feel so uncomfortable (and at times downright disgusted).

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Also, the soundtrack is amazing.
 
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