Games don’t come any more ambitious than Spore and although the premise of the now in-famously delayed game and magnum opus of Will Wright is fairly simple, the actual realisation of that concept has proven incredibly difficult.
The idea behind Spore is this; you are God, the Alpha, Omega and Almighty. You are omniscient, omnipresent and capable of creating a rock so big you can’t possibly lift it. Then you can lift it. You’re God and that type of feat is your bread and butter... There’s no question in my mind that Spore is going to be fantastic on pretty much every level and I can already tell that I’m going to be have to be very careful when it’s released. Too much exposure and I can easily see myself getting addicted to the game. In that sense Spore stands to be hugely successful – more so than Guitar Hero or even The Sims... Given the mammoth development cycle and the staggering ambition of Spore, there was always a fear that the game would at best become vapourware or at worst be released as a shadow of its intended self. From what we’ve seen of the game though, Spore is shaping up to be the type of game that can truly deliver on its promises. With any luck, all of us will have a universe in a box on the 7th of September and we can't wait.
bit-tech.net | Spore: Hands-on Preview
:bounce: :bounce: :bounce: :bounce: