Graphic Cards SwiftShader!Pure 3d Renderer!

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is the world's fastest pure software 3D renderer with DirectX 9.0 class features, including support for Pixel and Vertex Shaders. SwiftShader is built to provide the same APIs that developers are already using for their games and applications. This makes it possible to directly integrate SwiftShader into applications without any changes to source code. Direct3D 8 and Direct3D 9 compatible APIs are available immediately and OpenGL-compatible APIs will be available soon. Vertex Shader 1.1 and Pixel Shader 1.4 features are currently supported along with the majority of features used by most developers when producing 3D games and applications.
SwiftShader performs over 50 times faster than Microsoft's Direct3D Reference Rasterizer in tests with sample applications and can achieve performance close to low-end hardware 3D cards in many cases. SwiftShader achieves this unprecedented level of performance by dynamically compiling highly optimized code specific to an application's 3D rendering needs. SwiftShader is currently available for x86 CPUs with Intel's SSE multimedia instruction set extensions. SwiftShader runs on Microsoft Windows 98 and higher and on Linux through TransGaming's Cedega portability technology.

Technology

For more information on the technology behind SwiftShader, as well as information on how SwiftShader can integrate with your application, please see our SwiftShader Technology page.

Commercial Licensing

SwiftShader is available now for commercial licensing for PC based deployment as well as for use within device drivers and operating systems.

Download

To download the SwiftShader demo, please go to the SwiftShader Download page. The SwiftShader demo will work with many Direct3D 8 and Direct3D 9 based games and applications without any modification. The demo is subject to a license agreement which restricts commercial use and redistribution of SwiftShader.
 
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