The new Prey... Can't wait for it!

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jai

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GameSpot has a new preview of the new Prey, as they are calling it.

Gamers in 3-D modeled worlds want to blow stuff up, including the worlds themselves. What, the Apogee designers asked themselves, is the point behind giving a gamer some hellish man-portable missile launcher if he can't then use it to make some major-league alterations to the local scenery? If an opponent is busting caps at him from beneath a fragile archway, why shouldn't he be able to just bring the thing down around the enemy's ears? Since when does crumbling stone and worm-eaten wood stand up to a quarter-kiloton tactical nuke? Since never. And in Prey, it won't. It's a gamer's dream come true: After twenty years of frustrating computer games in which, too often, players could not do the obvious thing and simply lay waste to the simple, stupid barriers keeping them from what they wanted to see or where they wanted to go, it will finally be possible to take Alexander's approach to the Gordian Knot and just hack right down through the middle of the damned thing. In Prey, if a player can accumulate the firepower, there isn't any special reason why he can't tear his own new holes in the local terrain; expose new rooms, shortcuts, long-sealed chambers, and pathways to the wide-open outside world; or even (given time, ammo, and the proper psychoses) reduce the entire tangible computer world to a post-Apocalyptic junkscape.

This is what we have all been waiting for. Blow away anything and everything you see. And let not a blade of puny grass stop your rocket from doing the damage it was meant to do.

Actually, the quote above was from a preview written in 1997. It seems to have become reality only now. Woot, woot.

Here and here
 
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